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Full text of "Lessons in physical education for elementary grades"

LESSONS IN 



PHYSICAL EDUCATION 



FOR 



ELEMENTARY GRADES 




Published by the 

STATE SUPERINTENDENT OF PUBLIC INSTRUCTION 

RALEIGH, N. C. 




Library of the 
University of North Carolina 

Endowed by the Dialectic and Philan- 
thropic Societies 






M 



Educational Publication No. 66 



Division of Publication No. 13 



LESSONS IN 



FOR 



ELEMENTARY GRADES 




Published by the 

STATE SUPERINTENDENT OF PUBLIC INSTRUCTION 

RALEIGH, N. C. 



LESSONS IN 

PHYSICAL EDUCATION- 
FOB 

GEADES I TO VII 

Arranged by 

Mary Channing Coleman 
Anne M. Campbell 

The North Carolina College for Women 




Outdoor Gymnasium, The North Carolina College for Women. 




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Outdoor Gymnasium, The North Carolina College for Women. 



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Digitized by the Internet Archive 

in 2011 with funding from 

Ensuring Democracy through Digital Access (NC-LSTA) 



http://www.archive.org/details/lessonsinphysica1923cole 



INTRODUCTION 



This course in Physical Education for the elementary schools of 
the State has been prepared by Miss Mary Charming Coleman and Miss 
Anne M. Campbell of the Department of Health of the Worth Carolina 
College for Women. We are deeply grateful to both Miss Coleman and 
Miss Campbell for their generous services to the Physical Education 
Division of the North Carolina Education Association, and to Miss 
Alice Bivins and Miss Matilda Morlock of the Public School Music 
Department of the North Carolina College for Women. 

There has been a long felt need for a course in physical education 
for the elementary schools of the State. This need has grown more 
urgent each year. The purpose, therefore, of this course is to give the 
teachers games and physical exercises which they may use in their 
schoolrooms and on the playgrounds, for physical education should be 
a part of the school life of every child. It is believed that the teachers 
who play the games and take part in the other forms of physical 
activity in this course with enthusiasm, will be able to carry on work 
in physical training which will bring most gratifying results, both in the 
physical improvement of their pupils and in the general toning-up of 
the entire school. 

The compilers of this bulletin have attempted to arrange material 
suitable for use in ordinary school conditions, where the lessons must 
be given in the classroom or on the playground. Many of the games 
and folk-dances described have been collected from the students of the 
North Carolina College for Women, and represent traditional material 
handed on from our Anglo-Saxon ancestors. 




State Superintendent of Public Instruction. 



TABLE OF CONTENTS 



Page 

Introduction 5 

The Course in Physical Education 7 

Outlines by Grades 12 

Grade I 12 

Grade II 29 

Grade III 51 

Grade IV 64 

Grade V 72 

Grade VI 8 

Grade VII 9 

Relief Drills for Grades III to VII 10 

Athletic Contests 10( 

School Festivals 11 

References 1 121 



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I a 



PHYSICAL EDUCATION 

FOR 

ELEMENTARY GRADES 



A program of Health Education for the Elementary Schools may be 
more clearly understood if the teacher will give serious attention (A) to 
the aims and objectives in Physical Education, (B) to the time required 
for this subject, (0) to the activities represented in this broader curri- 
culum, (D) to a typical weekly program, (E) to training necessary to secure 
correct posture, (F) methods of teaching and (G) explanation of types 
of exercises. These several divisions are treated briefly as follows : 

A. AIMS AND OBJECTIVES IN PHYSICAL EDUCATION 

1. Temporary Relief from Enforced Quiet : 

"Round shoulders" and contracted chests are rarely found in children 
of the pre-school age. It is one of the gravest indictments against our educa- 
tional systems that these defects are known as "school-room deformities," 
appearing at about the third year of school life. Even those of us who 
have efficient bodies and who habitually stand and sit well, will slump 
when we are fatigued ; and when children's backs and limbs are cramped 
from prolonged sitting, we find the familiar bad postures that lead to 
round shoulders and lateral curvatures. The daily gymnastic lesson, to- 
gether with the three minute open window activity period, placed at the 
hour when relief is most needed, will go far to obviate this danger. 

2. Improved Neuro-musctjxar Coordination : 

The inter-action of nerve and muscle is often compared to the working of 
a telephone system ; an efficient "central" and well-cared-for lines result 
in quick and accurate connection. Games and gymnastics help bring about 
prompt response to stimulus. "The training a boy receives in deciding where to 
throw the ball in a game, or whether now is the time to run or to play 
safe, is of far more direct value in his social, economic and intellectual 
education than much of his other training," says a prominent educator. 

3. Improved Functioning of Vital Organs : 

This is an age of the popular slogan ; "a clean tooth never decays," is 
one familiar to the reader of the popular magazines. Equally true, but 
not so well-known, is the maxim "a well-ventilated lung does not contract 
tuberculosis." The tubercle bacillus usually begins his deadly work in the 
apex of the lung, which is not ventilated in ordinary shallow breathing, 
but gets well aired in vigorous exercise. 

Then the heart, like any other muscle of the body, can only be kept in 
good tone by performing a certain amount of work ; and the digestive 
organs, through improved circulation and through efficient secretion and 
excretion, are likewise aided by the daily lesson in Physical Education. 

4. Recreation — or Re-creation, roth for its Immediate and Permanent 

Values. 



•3 Physical Education 

B. TIME REQUIRED FOR PHYSICAL EDUCATION IN ELEMENTARY 

SCHOOLS 

(1) Two three-minute open window drills, mid-morning and mid-after 

noon daily. 

(2) Twenty to twenty-five minutes for daily lesson. Total time 

weekly, 130 to 150 minutes. 

C. ACTIVITIES REPRESENTED IN PHYSICAL EDUCATION 

CURRICULUM 

1. Lessons in Hygiene ; formation of health habits through talks, inspec- 
tions, health clubs, reports, etc. 

2. Gymnastic lessons. 

3. Plays and games. 

4. Rhythmic exercises and folk dances. 

5. Athletic contests. 

D. TYPICAL WEEKLY PROGRAM 




Monday 


TUESDAY 


Wednesday 


Thursday 


Friday 


Grade II: 


Story Play; 
Singing Game 


Health Lesson 


Story Play 
Game 


Free Play 


Rhythm 
Exercises 


Grade V: 


Hygiene 
Lesson 


Gymnastics 
Games 


Badge Tests 


Gymnastics 
Games 


Rhythm 
Exercises 


Grade VII: (Girls) 


Badge Tests 


Gymnastics; 
Folk Dance 


Health Talk; 
Feet and Shoes 


Gymnastics ; 
Games 


Game Contest 
Volley Ball 


Grade VII: (Boys) 


Badge Tests 


Gymnastics 
and Stunts 


Health Lesson; 
Feet and Shoes 


Gymnastics 
Games 


Game Contest; 
End Ball 


Total: Five 20-minute periods, _ - _. 

Two three-minute relief periods daily 

E. TRAINING CORRECT POST 

Children are not born round-shouldered, and whe 
veloped, it is due to more than carelessness on the ps 
at him to "hold your shoulders back" is unjust, an 
any improvement. The most frequent causes of r 
accompanying deformity, hollow back, are as follows 

1. Malnutrition, its consequences of weakness an 
relaxed "fatigue position" becomes chronic. 

2. Prolonged sitting position, causing cramp and 

3. Ill-fitting school desks and seats. 

4. Improper clothing ; boys often have pockets s 


100 min.; 
... 30 min. 




130 min. wee 

URE 

n the condi 
irt of the ch 
d will never 
ound should 

d poor muse 

fatigue. 

o placed th 


k 

tion has de- 

ild; nagging 

accomplish 

ers and the 

le tone ; the 
at they can 



Elementary Schools 9 

only be reached by a slump ; little girls' waists are often so cut that the 
weight of stockings and petticoats pulls the shoulders forward. 

5. Unhygienic daily routine — insufficient sleep, lack of vigorous play. 

6. Defective sight or hearing. 

The first step in the correction of bad posture is the removal of the 
cause ; then exercises are given to stretch the contracted cbest tissues and 
to tighten the relaxed muscles of shoulders, head and abdomen. 

F. METHODS OF TEACHING GRADES I AND II 

The teaching of these two grades is largely informal and imitative. 
The teacher should enter into all activities with the class. Her directions 
should be simple but clear. She should be well acquainted with her 
material and be able to meet all possible emergencies that may arise. 
Commands should be avoided whenever possible ; suggestions are much 
better with smaller children. However, they should learn that such signals 
as the whistle or chords on the piano mean a definite thing and response 
to them should be immediate. 

The imagination is a great factor in teaching Physical Education to these 
children. When an exercise is given, invent a name for it. Use the natural 
environment and interests of parents and children. 

If the children like a game or dance they will love to repeat it. It 
will not lose its value through repetition. Variety, however, will help to 
keep the interest, so, even though the children may ask to repeat a familiar 
game or dance, do not let it wear out by too much repetition. Keep all 
material alive and thus prevent the children becoming tired of any. If 
you permit the repetition of games and dances they should show an im- 
provement in execution. 

Physical Education in the first and second grades should encourage 
alertness, independent action and ready response to unexpected directions. 
It gives elementary training and sportsmanship and cooperation. The sense of 
balance and rhythm will also be developed. 

Music will be a great help in training rhythmic movements and dancing. 
For rhythmic training the children should be taught : 

I. Clapping in various rhythms : 

A. Even — Clap-clap-clap. 

B. Uneven — 

(1) Clap-clap clap-clap 

(2) Clap-clap — clap-clap-clap 

(3) Any other variations that may be desired. 

II. Marching should be light and not too slow. It may be combined 
with clapping or used with various imitative activities such as blowing 
horns and beating drums. 

III. Skipping : 

Formations depend upon the available space. Lines when possible should 
be marked on the floor. Watch for correct spacing and train the children 
to get in the proper positions as quickly as possible. 
Remember : 

1. Do not be too serious. 



10 Physical Education 

2. Know your material. 

3. Have all necessary equipment, balls, etc. 

4. Be ready to meet all possible emergencies that may arise. 

5. Choose games suitable to the age and number playing. 

6. Be able to adapt your material by using more than one ball or having 
more than one child "it." 

7. If a game does not "go" or you do not "get it across" learn to analyze 
and find out the difficulty so you can remedy it. 

G. EXPLANATION OF TYPES OF EXERCISES 

The following activities are included in the Physical Education Course 
Story Plays 
Games and Contests 

Rhythmic Plays and Singing Games ' 

Gymnastics 
Relief Drills 
Athletic Contests 
School Festivals. 



Story Plays. Tnis type of work takes the form of a story which 
the children act out. Story plays may be used to correlate with the dail 
occupations and activities and the teacher may work out and adapt anj|«y] 
number of plays of her own. They may be used in such a way as to appea 
to the imagination of the small child and at the same time give the necessarj 
amount of exercise. All of these movements should be large and free ir 
order to be of hygienic value and there must be joy and interest or thej 
are useless. These plays are an essential part of the first and second grades 
The story play should be given in such a manner that the imaginative 
side of the child is alert. The suggestions for movements should comd 
from the children. For instance, the teacher wishes to give a snow pla 
through the deep snow. She may introduce the subject by saying. "Let's plaj 
that it snowed all last night and the snow is very, very deep. Some on< 
show us how we shall have to walk through the big drifts." Have severa 
children demonstrate before the class. Then proceed by saying, "Let's all d< 
it— go !" 

The plays follow a definite order, so that all parts of the body may b( 
exercised. 

Form of Story Play : 

Example 

Reaching to the shelf for a book. 

High stepping horse. 

Looking up in the trees. 

Mowing the grass. 

Chopping. . 

Jumping in place to get the feet warm 

Blowing on the fingers to get them warm 

Games and Contests. The play of children is a joyous and spontaneoui 
activity essential to health and development. We have come to realiz< 
the need and value of play for children, and teachers are urged to direc 





Movement 




1. 


Stretching. 


1. 


o 


Leg. 


2. 


3. 


Head. 


3. 


4. 


Arm. 


4. 


5. 


Trunk. 


5. 


6. 


Precipitant. 


6. 


7. 


Breathing. 


7. 



Fc 



Elementary Schools 11 

and guide the play of the pupils in the public schools. The teacher herself 
should have the spirit of the play as no one can be a successful leader of plays 
and games unless she has an understanding of and a love for games. The 
teacher should know a large number of games and when one is not going 
well, she should have several others she can bring forth on the instant. 
There is always a keen interest in contests and the point is to keep up 
!& |ithis interest and through it develop a spirit of fairness in games. No 
pains should be spared to secure fair play and careful and correct decisions. 

It is here that teachers have opportunity for training in conduct and 
moral principles. Children should expect fairness and should wish to be 
perfectly fair. Some games require judges or an umpire who should see 
Everything that happens and should decide all questions. 

Rhythmic Plays and Singing Games. The object in rhythmic plays is 
to develop rhytfffii' and coordination. Aside from the hygienic value, and 
the development of rhythm and grace, they provide also for dramatic 
expression. 

Whenever possible these plays should be given out of doors. Where there 
is no piano or victrola available the children may supply their own music 
by singing, or part may hum the tune or clap the hands lightly. 

Gymnastics. This work, which is done to command, is known as formal 
ymnastics. Its object is threefold : 



1. The educational effect of quick response to command. 

2. The corrective value of training in neuro-muscular control and good 
posture habits, through insistence upon right form of work. 

3. The hygienic value of rapid successive contractions of large groups 
of muscles followed by deepened breathing and quickened circulation. 



Relief Drills. These are brief periods of physical activity given for mental 
and physical relaxation several times each day or whenever needed through- 
out the day's program. Suggested exercises and activities are given on 
pages 46 and 105. 

*1 Athletic Contests. Sprints, short dashes, relay races and games of skill 

d° should be included in the athletic contests for elementary school children. 

For a list of standard athletic contests suited to this age see page 106. 

School Festivals. When school festivals are an outgrowth of the actual 
school room work in Music, in Physical Education, Art. English, History 
Or Geography, they are of great value to the school. Suggested outlines and 
detailed descriptions of festivals to use are given on page 117. 

Books. Valuable reference books for the teacher will be found on page 121. 



GRADE I 

For Explanation of Types of Exercises, see pages 10, 11. 

STORY PLAYS 

I. Picking Apples: 

1. Run out to orchard. (Run around 1 or 2 rows. Run around one rov 

of desks.) 

2. Climb fence. (Climb over desks or chairs.) 

3. Climb ladder into tree. (Reach up with right hand and right foot 

alternate knee bending.) 

4. Shake down apples. 

5. Climb down. 

6. Pick apples off ground. 

7. Heavy basket. (Carry home.) 
S. Smell supper cooking. 

II. Playing in Wind: * 

1. Skip out to play. 

2. Spread arms out and run against wind. 

3. Weather vane. (Arms shoulder height, turn each direction.) 

4. Wind mill. (Arms shoulder height. Large arm circles like wings c 

windmill.) 

5. Tree swaying. ( Stand with feet apart ; arms curved overhead ; ben 

from left to right.) 

6. Jump up and down to keep warm. 

7. All out of breath. (Deep breathing.) 

III. Fire Engines : 

1. Every other child, horse and driver. (Take hold of hands. Horse 

gallop and drivers lean back.) 

2. Climb ladders to save some one — throw things out window. 

3. Squirt hose on fire. Hiss water. (Hose hard to manage. Brace rigl' 

foot forward, knee straight, left knee bent. Lean backward arrr 
out-stretched. Play hose on fire. Change feet.) 

4. Chop wall. (Axe overhead and into wall.) 

5. Drive home. (Those that drove to fire are horses going home.) 

6. Tired. (Deep breathing.) 

IV. Columbus Discovers America : 

1. Ships sail across sea. 

2. Climb ladders to fix sails. 

3. Sight land. (Peer under hands.) 

4. Sailors hop up and down for joy. 

5. Climb down ladder to small boats. 

6. Row ashore. 

7. Cheer — Hip, hip, hooray. 



First Grade 1^ 

V. Putting in Coal : 

1. Drive to house. Two children then take hands to make team. Third 

child drives. Heavy hauling. 

2. Stoop down low to open window. 

3. Shovel coal. (Sidewise motion.) 

4. Pull up chute. (Stoop low and pull up 3 times.) 

5. Gallop home, wagon light, fast going. 

6. Smell supper cooking. 

VI. Gathering Wood for Fire: 

1. Walk out into woods to get wood. 

2. Climb fence. 

3. Chop down trees. 

4. Sawing wood with brother. 

5. Hand over fence to brother. 

6. Heavy. Haul home. 

7. Split into kindling. 

8. Carry up stairs. 

9. Light fire. Blow out match. 

VII. How Animals Get Ready for Winter: 

1. Squirrel gathers nuts and buries them ; jump on toes, get nuts, put 

in mouth, stoop down, dig hole, put in ground. 

2. Birds fly south ; arms shoulder high ; fly around room. 

3. Bear — looks for cave. Walk heavily arouud room, sway from side 

to side, crawl into own seat. 

4. Pony being shod. Hammer horse shoes. Every other child pony and 

blacksmith. 

5. Pony gallops. Gallop around room. 

6. Snake wiggles slowly into hole. Slide down into ser.t. 

7. Deer in north woods making tracks in snow. Run zigzag around room. 

VIII. Jack O'Lantern : 

1. Children drive to field for pumpkins. (Run around room driving 

horses.) 

2. Stoop and lift up very heavy pumpkins. (Place them in wagon, 

one at a time.) 

3. Drive home. 

4. Make a Jack o'lantern. (Cut off top, dig out seeds and throw them 

away. Make eyes, nose and mouth.) 

5. Run out with Jack o'lantern to frighten people. 

6. Reach up high to window. Hear some one coming, so stoop suddenly. 

Repeat. Try another window farther up the street. Window 
much higher ; can barely reach it. 

7. Run home. 

8. All out of breath from hurrying; take deep breaths. 

IX. Thanksgiving Pies : 

1. Skip to store to buy provisions. 

2. Reach up to counter to give cashier money. 

3. Skip home with basket. 



14 Physical Education 

4. Make pies, shake flour, stir, roll out crusts, put iu oven. 

5. Run out doors while pies are baking. 

6. Take pies out of oven. 

7. Burn fingers ; blow on them. 

8. Smell pies. 

X. Snow Man : 

1. Snow falling outside. (Reach up and bring arms lightly down to 

floor, bending at waist.) 

2. Pulling on rubber boots. (Bend knee up and stretch arms. As you 

stretch knee, bend arms, pulling on boot.) 

3. Walking through snow (very deep). (High knee bending upward.) 

4. Make snow man. (Stoop down, gather up snow and roll to front 

of room body of snow man.) 

5. Run back and roll another to make head. (When complete have a 

child come forward for snow man and stand with arms raised 
sideways.) 

6. Make snowball, (kneel on one knee, gather up snow and press hard 

together. ) 

7. Throw at man. (As balls hit head, child drops head forward. Then 

one arm and then the other. Finally legs are hit and child falls 
to floor in a heap.) 

8. Breathing and blowing on fingers to get them warm. 

XI. Christmas. Santa Claus' Visit : 

1. Santa puts on his coat, cap, mittens and boots. 

2. Looks at sky. 

3. Jumps in sleigh. 

4. Pulls on reins. 

5. Jumps from sleigh, and warms hands, feet and arms. (Run in place, 

swing arms and rub hands.) 

6. Goes down chimney. (Bend knees slowly as if disappearing.) 

7. Place presents in stockings and on floor and table. 

8. Climb up rope through chimney. 

9. Breathe after hard work. 



XII. Christmas Toys : 

1. Jack-in-the-box. (Children stand in aisles. Teacher makes downwarc 

motion with hands as if closing fid of box and all children stoop 
down ; raise hand quickly and children jump to standing position 
They may make a noise to represent the squeak of "Jack-in-the 
box.") 

2. Beating drum (marching). 

3. Shooting toy gun. (Kneel, point gun and pull trigger, saying, "Bang!") 

4. Trains of cars. (Each row forms a train. The first child places hands! 

on hips. Others place their hands on shoulders of ones in front 
Short steps making "choo-choo" of engine.) 



XI 



First Grade 15 

5. Jumping jacks. (Teacher makes a motion as if pulling a string and 

children jump into air with feet apart and arms out at sides, 
returning to position.) 

6. Blow up new foot ball. (Breathing.) 

7. Suggest other toys. 

XIII. Eskimo Life : 

1. Represent snow storm. (Stretch arms overhead and lower them 

slowly.) 

2. Blow flakes to represent wind. 

3. Walk through deep snow to site of new house. 

4. Cut blocks of snow and ice. 

5. Lift and carry blocks. (Pile them up to make walls. Stamp down 

first layer of blocks.) 

6. Leave opening for door. (Stoop and look into new home.) 

7. Get spear and run out on ice. 

8. Spear some fish for supper. 

9. Build fire and cook supper. 

IV. Circus : 

1. Odd and even rows face each other — row one facing row two, row 

three facing row four, etc. Odd rows toss peanuts to even rows, 
which are elephants. Elephants form trunks by clasping hands in 
front and as peanuts are thrown they swing trunks high in the 
air to catch them and then carry them to mouths with trunks., 

2. Odd rows snap whips and even rows gallop in place as if horses. 

Second time whips are snapped, trot ; third time, high step. 

3. Chariot race. All face side of room. Even rows stand in seats with 

arms stretched out driving. Odd rows take hands across and gallop 
in place. 

4. All form bands, facing front. One or two rows beating drums, one 

or two rows playing fife, one or two rows playing trombone, etc. 

5. Two rows walk around one row of desks imitating some clown's trick, 

such as balancing stick on chin, juggling balls, walking tight rope, 
etc. 

>|n r . Making Gabdex : 

1. Reach up to get spading fork and rake from shelf. 

2. Put them over shoulder and skip to back yard or vacant lot garden. 

3. Spade up earth. Turn each fork full over and strike it hard to break 

up large pieces. 

4. Rake garden. 

5. Pick up stones and throw them into a pile. 

6. Run to get a wheelbarrow. 

7. Stoop to pick up stones and put them into wheelbarrow. Wheel 

them to corner of garden and dump in a pile. 

8. Plant seed. 

9. Blow up seed bags. Break them between hands and say "Bang!" 



16 Physical Education 

GAMES 

1. Drop the Handkerchief : 

Formation : Children in circle, hands joined. 

Action: One child chosen to be "it" runs around outside of circle and 
drops handkerchief behind a second child who picks it up. and chases 
first child. First child tries to get back to opening left bj 
second child. If he succeeds he may stay in circle. If caught ht 
must go in center. Second child now runs around, drops the hand- 
kerchief and game continues. If the children in the center can 
succeed in snatching the handkerchief before the one for whom it 
is intended, they may chase, and the one for whom it was intended 
must go in the center. 

2. Cat and Mouse : 

Cat chosen who hides (usually under teacher's desk.) Several children 
chosen to be mice creep up softly and when all are assembled they 
scratch on cat's hiding place with fingers. When cat hears this 
she chases the mice who try to get back to their seats without 
being caught. If no mice are caught the cat is "it" again. Do 
not let one child be cat too long. If mice try to be caught let lasfl 
one caught be new cat. Choose new mice each time. 



3. Squirrel in Trees : 
Formation : Children in groups of threes, hands joined forming holloW| 

trees ; one child or squirrel in each tree, and an extra squirrel in the 
middle. At signal from teacher squirrels change trees, extra squirrel 
trying to get a tree. Child left out stays in center. After several times] 
change so all may be squirrels. 

4. Slap Jack : 

Formation : Circle, hands joined. One child runis around and tap! 
another on back. They run opposite directions (determine which 
way each is to run before commencing game). When they meei 
they shake right hands and run on. Last one back must run again. 
Vary game by having them place hands on hips and jump in place, etc! 
Note: If one child tries to get back last so he may be "it," vary game 
so first child back is runner. 

5. Run for Your Supper : 

(Goal game.) Players in a circle. One player chosen by teacher goes 
around inside, holds out his hand between two players and saysl 
"Run for your supper." The two run around opposite ways outside; 
the one who first returns to the vacant place wins, and they starl 
the next runners. 

6. Squirrel and Nut : 

Formation : Like drop the handkerchief, but children stand with eyes 
shut and hands behind them. Child chosen to be squirrel goes 
around and drops nut in hands of another player who chases himl 
If caught, squirrel must be put in cage (center circle) and is 
out of game. 



First Grade 17 

7. Squirrel and Nut (for schoolroom ) . 
Where desks cannot be moved or there is no room for circle, children 

may drop heads on desks, eyes shut, and bold hands out in front of 

them. 

8. Fox and Squirrel : 
Children stand in two straight lines. Pass an object (the squirrel) zig- 
zag back and forth. In a few seconds start a second object (the 
fox). Object of game is to" see if they can make second object 
overtake first before end of line is reached. May be played in 
school room by having two rows sit facing each other with feet 
in aisles. 

Sheep, Sheep Come Home : 

One player chosen who represents the wolf, another the Mother Sheep. 

Rest of players are her children. Mother sheep stands on one side 

of room, wolf hides, and children on other side of room. 

Mother calls, '"Sheep, sheep, come home." 

Children. "We're afraid." 
Mother "Of what?" 
Children "The wolf." 
Mother "The wolf has gone to Dixieland and won't be back for seven 

days, so Sheep, sheep come home." 
11 Sheep run across — wolf chases — all caught must help him. 
11 Repeat. Mother crossing over to other side. 

10. Magic Carpet : 

An elimination game should be played only when children are well 

under control of teacher. 
Draw square on floor. Children skip or run through square. At signal 

all stop. Those caught in magic carpet are eliminated. 

This may be done to music. Signal may be sudden cessation of 

music or clapping hands or blowing whistle. 



LI. Have You Seex My Sheep : 

Formation: Circle, hands joined (may be played in seats). One child 

goes up says to another "Have you seen my sheep?" "No; what 

does it look like?" First child then describes another player. As 

soon as second child guesses who is being described, he says "Is 

it ? If correct he then chases the person described 

who runs outside of aisle and tries to get back to place without 
being caught. If he succeeds he asks the question ; if caught, the 
one who catches him asks the question. 

2. Stoxe : (Draw circle on floor or grass.) 
Formation : Players in circle. One player, "Stone," sits or stoops in 
center. Others advance slowly trying to get as close as possible 
without being caught. Stone suddenly jumps up and chases players who 
rush back to circle. All caught become stones. 

Phys. — 2 



18 



Physical Education 



13. Water Sprite : 

Formation : Children in two equal lines facing each other about 10 
to 15 feet apart. This space, the river. Two water sprites are 
chosen who stand in middle of river. One child from one side 
comes out and beckons to a child on the opposite side. These two 
change places. If either is caught he becomes the water sprite. 
If not caught stays in line. 

Note: If water sprites prefer to stay water sprite and do not make any 
effort to catch, change game so that a safe journey to opposite side 
is rewarded by the player becoming water sprite. 



C 



DANCES AND RHYTHMIC GAMES 
1. Farmer in the Dell: — Traditional North Carolina Folk Game. 



Words : 1. The farmer in the dell. 
The farmer in the dell. 
The heigh-o, the dairy-o, 
The farmer in the dell. 

2. The farmer takes his wife. 
The farmer takes his wife. 
The heigh-o, the dairy-o, 
The farmer takes his wife. 

3. The wife takes the child. 

4. The child takes the nurse. 

5. The nurse takes the dog. 

6. The clog takes the bone. 

7. The bone stands alone. 

2. Itiskit, Itasket : — Traditional Nor 
Words : Itiskit, Itasket. 

A green and yellow basket, 
I sent a letter to my love 
And on the way I dropped it, 
I dropped it, I dropped it. 
A little boy picked it up 
And put it in his pocket, 
His pocket, his pocket. 
A little boy picked it up 
And put it in his pocket. 



Formation : Children in circle, 

hands joined. Farmer in 
center. Children circle 

around to right while singing. 
Each child as chosen enters 
the circle. As children sing 
the last verse all clap andj 
all but bone return to circle. 
"Bone" becomes next farmer. 



tk Carolina Folk Game. 

Formation : Circle, hands joined. 

Action : One child, with handker- 
chief, runs around and drops 
it in back of a second child 
who picks it up and chases 
the first child. First child 
tries to get back to second! 
child's place without being 
caught. If successful he is 
"It" again. If first child is] 
caught, second child is "It." j 



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19 



Little Sally Waters : — Traditional North Carolina Folk Game. 

Players in circle, all hands joined ; Sally sits in center of circle. 

"Little Sally Waters, sitting in a saucer ; 

Crying and weeping for some young man to court her." 

Circle skips to left, while Sally pretends to cry. 

"Rise, Sally, rise ; and wipe your weeping eyes ; 

Turn to the East and turn to the West, 

And turn to the one that you like best." 

Sally pantomimes the action described in the song, and ends facing 

some player in the circle, who takes the center as the song is 

repeated. 



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*The Sxail : 

1. Hand in hand you see us well 
Creep like a snail into his shell. 
Ever nearer, ever nearer, 

Ever closer, ever closer, 
Very snug indeed you dwell, 
Snail, within your tiny shell. 

2. Hand in hand you see us well 
Creep like a snail out of his shell. 
Ever farther, ever farther, 

Ever wider, ever wider ; 

Who would think this tiny shell 

Would have held us all so well. 

The players all stand in line holding hands ; while singing the first verse 
they wind up in a spiral, following the leader, who walks in a circle 
growing ever smaller until all are wound up. stiil holding hands. 
The leader then turns and unwinds, until all are again in one line. 

This "winding up" is a very old traditional feature in games, and is 
supposed to have originated in tree worship. 



*From Bancroft's "Games for School, Home, Playground and Gymnasium," copyrighted 
nd published by The MacMlllan Co. By permission. 



20 



Physical Education 



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21 



>. I Went to Visit a Friend One Day : 

JYords : 1. I went to visit a friend one day. 
She only lived across the way. 
She said she coiddn't come ont to play. 
Because it was her washing day. 
This is the way she washed away. 
This is the way she washed away. 
She said she couldn't come out to play 
Because it was her washing day. 

2. Sweeping day 

3. Baking day 

4. Ironing day 

5. Calling day 

6. Scrubbing day 

Formation : Children in circle, hands joined. 

Action : Move around to right while singing first line. 

Second line, point "across the way." 

Third line, shake head. 

Chorus — Each time imitate activity mentioned. 



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Round and Round the Village: — Traditional North Carolina Folk 
Game. 
T ords : 1. Go round and round the village. 
Go round and round the village 
Go round and round the village. 
As we have clone before. 

2. Go in and out the windows. 

3. Go now and face your partner. 

4. Now follow me to London. 
Formation : Circle, hands joined. 



22 



Physical Education 



Action : One or more children may be chosen to skip around outside of 

circle during first stanza. 

Second stanza, children in circle raise hands high making windows ; 

children on outside skip in and out of windows thus formed. 

Third stanza, children skipping choose a partner. 

Fourth stanza, children chosen follow partners around outside 

of circle. 
Note : First children skipping may now return to circle or all may con- 
tinue until all are playing. 



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7. Little Jack Horner : 

"Little Jack Horner" 

Step forward R foot, then point L forward. 
"Sat in a corner" 

Step forward L foot, then point R forward. 
"Eating his Christmas pie," 

Slide 3 times to right, and while singing "pie" tap L toe at 
side twice. 
"He put in his thumb and pulled out a plum, and said what a good 
boy am I." 

Repeat above movement starting L. 



London Bridge: — Tune and form of play, traditional North Carolina 
Folk Game. 
Words : London Bridge is falling down 
Falling down, falling down. 

1. London Bridge is falling clown 
My fair lady. 

2. Off to prison you must go. 

3. Take the keys and lock her up. 

The following words are also suggested : 

1. London Bridge is falling down. 

2. Build it up with iron bars. 

3. Iron bars will bend and break. 

4. Build it up with gold and silver. 

5. Gold and silver will be stolen away. 



First Grade 

6. Get a man to watch all night. 

7. Suppose the man should fall asleep? 

8. Put a pipe into his mouth. 

9. Suppose the pipe should fall and break? 

10. Get a dog to bark all night. 

11. Suppose the dog should meet a bone? 

12. Get a cock to crow all night. 

13. Here's a prisoner I have got. 

14. What's the prisoner done to you? 

15. Stole my hat and lost my keys. 

16. A hundred pounds will set him free. 

17. A hundred pounds he has not got. 
IS. Off to prison he must go. 



23 



Frog Went A-Coukting : — Traditional North Carolina Folk Game. 

Single Circle, all hands joined. 

1. Frog went a-courting. he did ride, Um-hm ; 
The frog went a-courting, he did ride 
Sword and pistol by his side, Um-hm. 

March around circle through verse 1. 

2. Froggie came to Mousie's door, Um-hm. (Turn to face partner) 
"Mistress Mouse, are you within?" (Boy lifts hat high.) 
"Yes. kind sir. I sit and spin, Um-hm." (Girl spins, circle R hand, 

tap L foot. ) 

3. "Mistress Mouse, will you ride with me?" etc. (Boy hows loio, 

hand across chest.) 
"Yes, kind sir, I'd happy be, Um-hm." (Girl, makes low courtesy.) 

4. So they had a merry ride, Um-hm ; 

So they had a merry ride (skip around circle in couples.) 
Frog and Mousie side by side; Um-hm. (End with courtesy.) 



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Physical Education 



10. Hickory, Dickory. Dock: — Tune, Crowmnshield's Mother Goose 
Melodies. 

Words: Hickory, dickory, dock (tick, lock) 

The mouse ran up the clock (tick, tock) 

The clock struck one 

The mouse ran down 

Hickory, dickory, dock. 
Formation: Children in two straight lines facing about ten feet apart. 
Action : Hands clasped low in front of body : swing in time with music for 
first line. Stamp left foot on tick and right on tock. 

Second line— Take eight little running steps forward ; stamp L and 
R on tick and tock. 

Third line — Clap bands once on "one.' 1 

Fourth line — Eight steps back to place. 

Fifth line — Swing pendulum and stamp as for first line. 



11. The Muffin Man : 

Words : Oh, have you seen the Muffin Man, 

1. The Muffin Man, the Muffin Man? 
Oh, have you seen the Muffin Man 
That lives in Drury Lane? 

2. Oh. yes, I've seen the Muffin Man 
The Muffin Man. the Muffin Man 
Oh, yes. I've seen the Muffin Man 
That lives in Drury Lane. 

Formation : Players in circle, hands joined, one or more in center. 
Action : Children sing verse while those inside skip around for first two 

lines. They stand still during third and choose a partner. 
Second verse, those in center skip around and sing "two" "four," 

etc.. "Have seen the Muffin Man." Continue until all have been 

chosen. 



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First Grade 



25 



12. My Son John : 
Words 



-Tunc, Croicninshield's Mother Goose Melodies. 



Diddle, diddle dumpling. 

My son John 

Went to bed 

With his stockings on. 

One shoe off 

And the other shoe on: 

Diddle, diddle dumpling 

My son John. 
Formation : Circle facing center. 
Action: 1st line — Step L bring R foot up rise on toes and down 

2d line — Step R bring L foot up rise on toes and down 

3d line — Hands up to side of face imitate lying in bed 

4th line — Lean forward and touch stockings 

5th line — Point L foot forward 

6th line — Point R foot forward 

7th line — Repeat 1st line 

8th line — Repeat 2d line. 
All turn right, hum chorus. 4 little running steps forward, step to center of 
circle, bring feet together, rise on toes and down; repeat to outside 
of circle. Four little running steps forward: step to center of circle, 
rise on toes and down ; step out. rise on toes and down : 4 little 
running steps forward. 



13. *Huxting : 

Words: 1. Oh. have you seen the Shah? 
Oh, have you seen the Shah? 
He lights his pipe on a starlight night 
Oh, have you seen the Shah? 
2. Oh, a-hunting we will go 
A-hunting we will go. 

We'll catch a little fox and put him in a box 
And will not let him go. 



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*From Bancroft's "Games for School, Home, Playground and Gymnasium," published 
by The Macmillan Co., New York, used by permission. 



26 Physical Education 

Formation : Two equal lines, facing about 5 feet apart. 

Action : 1st verse, stand and sing. 

2d verse, children at top grasp hands and skip down and back 
between the two lines for first two lines ; last two lines these 
two drop hands and race around behind lines seeing who 
can get to foot first. Each goes behind his own line. 



14. See-Saw: — Tune Croirninshield's Mother Goose Melodies. 

Words : See-saw, Margery Daw 

Jack shall have a new master. 
He shall have but a penny a day. 
Because he won't work any faster. 
Formation : Single circle facing partners grasping both hands. 
Action : 1st line — As children sing see-saw they rise on toes bringing 
hands above head and down ; repeat for Margery Daw. 
2d line — All take 4 steps forward to new partner, boys going to 

inside, girls to outside of circle. 
3d line — "He shall have" hold R elbow in L hand and shake 
forefinger at partner 3 times ; "but a penny a day" repeat L 
elbow in R hand. 
4th line — Take held of new partner's hands and skip around to 
left making small circle. 



15. Looby Loo: — Tune Traditional. 

Words: 1. Here we dance Looby Loo 
Here we dance Looby Light 
Here we dance Looby Loo 
All on a Saturday night. 

2. I put my right hand in 
I put my right hand out 

I give my right hand a shake, shake, shake 
And turn myself about. 

3. Repeat 1 between each verse. 

4. I put my left hand in 

5. I put my right foot in 

6. I put my left foot in 

7. I put my little head in 
S. I put my whole self in. 

Formation : Circle, hands joined. 

Action : Slide around to right first three lines ; stand still on fourth. 

Suit action to words for each verse. Repeat 1st verse between 
3d and 4th, etc. 



First Grade 



27 



16. Hey Diddle Diddle: — Tunc Crow-ninsliieWs Mother Goose Melodies. 

Words : Hey diddle diddle, the cat and the fiddle 

The cow jumped over the moon : 

The little dog laughed to see such sport, 

And the dish ran away with the spoon. 
Formation : Single circle, facing clockwise. 

Action : 1st line — Walk forward L R L R imitating playing violin, face 
center at end. 

2d line — Make big circle with hands and jump toward center. 

3d line — Bend over and laugh. 

4th line — Reach back and take hold of hand of person in back and 
run away. 



17. Shoemakers' Dance : 

Formation : Double circle facing partners. 

Action : Measures 1-2 — Arms shoulder high, hands clenched, roll one arm 
over other three times. Reverse and roll over three times. 
This represents winding the thread. 
Measure 3 — Pull hands apart by jerking elbows backward twice. 
Measure 4 — Clap hands three times. 
Measures 1-3 — Repeat. 

Measure 4 — Hammer fists together. Driving the peg. 
Measures 5-8 — Join inside hands, outside hands on hips. Skip or 

simple polka step around room. 
Repeat from beginning. 



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2S Physical Education 

IS. Rock-a-bye Baby: — Music, ''Mother Goose Melodies." 

Formation : Children in groups of threes. Numbers 1 and 2 have hands 
joined, number 3 places his hands on their arms. Numbers 
1 and 2 are the swing ; number 3 is swinging. All numbers 3 
should be facing same direction. 

Action : Measure 1 — Number 3 pushes swing forward and upward and bal- 
ances forward on R foot. L raised behind. 
Measure , 2 — Pull swing down and back and balancing on L 
foot. Continue singing until last measure, when swing is pushed 
high and child passes under, catching next swing. Repeat, change 
numbers so all will have chance to swing. 



GRADE II 

For Explanation of Types of Exercises, see pages 10, 11. 

STORY PLAYS 

I. On a Farm : 

1. Run from car to farmhouse. Each two rows run around one row of 

seats. 

2. Pump cool water from well. 

3. Feed chickens. Hold box in left arm. take grain out with right 

and throw over high fence. 

4. Climb ladder into hay loft. 

5. Pitch hay into stall below. With one foot forward lift hay with 

pitch- fork and pitch into chute. Ram hay down with pitch fork. 

6. Climb clown ladder. 

7. Run into house. 

8. Tired, take deep breaths. 

II. Washing Clothes : 

1. Wash clothes using back of seat or desk for scrubbing board. Lean 

over and scrub hard. 

2. Put clothes through wringer. Stand on aisle, facing side of room. 

Left hand guides clothes while right turns handle. Wring some by 
hand. 

3. Hold basket on head and carry out to line. Two rows around one 

row of desks. 

4. Shake clothes and hang on line. Use both hands and reach up on 

tip-toe. 

5. Run out to play while clothes dry. 

6. Imitate wind blowing clothes. 

III. Gathering Vegetables : 

1. Run and get baskets, spades and pails. Let some hitch horses to big 

farm wagons. 

2. Climb into wagons. Climb across seat into next aisle. 

3. Jump out of wagon. Carry forks and baskets to potato patch. 

4. Dig and pick up potatoes. Carry and put into basket. 

5. Get other vegetables : corn, cabbage, pumpkins and carrots. 

6. Take pails and baskets and run to orchard. 

7. Reach up high to pick grapes and apples. 
S. Carry fruit to wagon. 

9. One child drives team (around room) going home. Horses have 

heavy load so others have to walk. 

IY Playing With Leaves : 

1. Skip out to yard. 

2. Bend knees and reach out to get leaves. 

3. Put them on top of desk. 

4. Have fight with leaves. Two rows facing. 



30 Physical Education 

5. Gather more piles. 

6. Run into house for matches. Light match on bottom of shoe and set 

leaves afire. 

7. Dance around fire. 

S. When lire burns down make it bright by blowing it. 

V. Decorating Christmas Tree : 

1. Make stand for tree. Get hammer, nails and saw. Walk rapidly to 

back yard. Knock boards from an old box. Saw boards, etc. 

2. Carry stand and tree into house. Put tree in one corner of room. 

3. Decorate tree with presents and candles. 

4. Light candles. 

5. Dance around tree. 

6. Blow out candles. 

VI. Santa Claus' Visit : 

1. Driving reindeer. (Sit on tops of desks if they do not tip. Backs 

straight, arms stretched out in front, hands holding reins. Alternately 
pull in and release reins. Say "Whoa" as you pull in.) 

2. Warming feet. (Jump down from seats. Place hands on hips. Up 

on toes. Run in place. May count for the running.) 

3. Breathing. 

4. Santa Claus reading names on stockings. (Hold pack over back. 

Bend forward from hips. Look up and read names. Suggest names, 
stand up straight.) 

5. Placing presents in stockings. (Reach to pack on back. Bend knees 

and stoop forward to deposit present. Up straight and stretch.) 
G. Climbing rope up the chimney. (Start with one hand in front of 
chest and the other high up. Alternate hands as you climb.) 

7. Driving reindeer. 

S. Breathing in cold air. Watch breath as you exhale. 

VII. Jack o' Lantern : 

1. Jump over stone wall and go quietly into field to get pumpkin. Over 

seat into next aisle. 

2. Walk quickly, feet high so as to avoid rattling corn stalks and rousing 

farmer's dog. 

3. Reach down until you find a good one for your Jack o' lantern. Reach 

forward and back. 

4. Run home quietly. 

5. Sit down and make lantern. 

6. Run down street and hold lantern up to someone's window. 

Every other row sits in desks. Say "Boo." 

7. Stoop down to hide so those inside can't see. Those inside look out. 

S. Children with lanterns walk to next window with knees half bent 

so they won't be seen. Stoop and say "Boo." 
9. Run home softly on tiptoes. 

10. Blow out candles 3 deep puffs. 

11. Repeat from 6 on with rest of children. 



Second Grade 3 1 

VIII. Brownies' Party : 

1. Wiud blows calling brownies. 

2. Brownies run to party in woods. 

3. Look up to see if moon shines and to see stars. 

4. Raise arms to catch leaves as they fall. 

5. Gather leaves and scatter. 

6. Run thru leaves. 

7. Wind blows telling brownies" party is over (breathing). 

IX. Modes of Travel : 

1. With horse and wagon. Sit on desk and drive horse. 

2. On street car. Crowded car, so reach up high to hold strap. 

Conductor ringing up fares. Teach "Safety first."' Show correct 
way to step from a street car. Have children practice using desks 
and seats for street cars. 

3. On bicycle and motorcycle. 

4. In automobile. 

5. On steam train. Ring bell, blow whistle, have arms describe action 

of piston make sound of escaping steam while running around room. 

X. Members op the Fire Department : 

1. Driving horses to fire. Different fire apparatus for each row of chil- 

dren. Gallop around the room. "Ready — go ;" and back to seats. 

2. Deep breathing to prepare for work. "In ! Out !". 

3. Playing water on flames. Feet apart, grasp hose in front, arms out- 

stretched. Move arms slowly to left side, twisting the body some- 
what — one ! Sway over to right side — two ! Repeat and try in 
rhythm, make a hissing noise to represent the noise of water rushing 
through nozzle. 

4. Climbing ladder to window. Opposite hand and foot used. Left hand 

and foot used. Left hand and right knee up. Changing hand and 
knee-change ! Again — one ! two ! Keep it up — begin ! 

5. Chopping window open. Feet apart, hands over right shoulder grasping 

axe, body twisted somewhat. Chop down — one ! Swing to other 
shoulder — two ! Keep it going ten minutes — go ! 

6. Throwing clothes out of window. Stoop down, pick up armful of 

clothes, etc. — one ! Stretch up and throw out of window — two ! Repeat. 

7. Descending ladder. 

S. Driving horses home. Slow trotting around room, holding reirs in 

front. 
9. Getting rid of smoke in lungs. In ! Out ! 

XI. Moving Day : 

1. Select a few children to represent moving van with one child as driver. 

At given signal have driver bring van to front of room. 

2. Lord van with furniture. Some children can carry things to front 

of room while others pack them in van. 

3. Stoop to roll up rugs. Climb on ladder and reach up high to get 

pictures. 



32 Physical Education 

4. Get barrels from the basement (cellar) and roll them out to the van. 

5. Shake curtains and small rugs before putting them in van. Blow to 

represent wind carrying the dust away. 

6. All loaded. Climb on van and drive to new house. Skip around room. 

7. Unload van. Repeat some of the above and let children add other 

items. 

XII. Cleaning House : 

1. Open windows. Reach up to pull top ones down. Push up lower ones. 

2. Roll up rugs. Stoop and walk forward a few steps as you roll rugs. 

3. Carry rugs out of doors. 

4. Shake small rugs. Beat others. Kneel on one knee. Use beater in right 

hand and then in left hand. May use beater in both hands. 

5. Blow the dust away. 

6. Run into house and sweep floors. 

7. Get rugs and replace them on floor. 

S. Wipe furniture with cloth. Reach up high to clean shelves. 
9. Get dust out of lungs. Breathe in fresh air from windows. 

XIII. Mowing Lawn : 

1. Push lawn mower around room or around one row of seats. 

2. Run to tool house. Reach up to get rake and broom. Get wheelbarrow 

also. Wheel it to lawn. 

3. Rake grass. 

4. Stoop down and get armsful of grass to put in wheelbarrow. 

5. Wheel grass to back yard. Dump in pile. 

6. Go back to get some heavy stones. Stoop to lift them. 

7. Sweep sidewalk and put tools away. 
S. Skip into house and get lunch. 

XIV. Shoemakee and Elves : 

1. Tired shoemaker works slowly making shoes. 

2. Yawns, stretches and goes to bed. 

3. Elves come dancing. 

4. Elves make shoes. Wax thread, bore holes with awl, pound nails. 

5. Elves dance away at daybreak. 

6. Shoemaker goes to work and is surprised to see shoes all finished. 

7. Shoemaker and wife make clothes for elves. 

8. At night elves return, put on new clothes and dance in fairy circle. 

XV. Imitative Activities : 

1. Dog can trot or run slowly or quickly. One row at a time does each. 

2. Bear can walk on hind legs. Walk slowly using arms for balance. 

3. Cat goes quietly — run on tiptoes. 

4. Elephants — hands in front to represent trunks : walk slowly swaying 
from side to side. 

5. Rooster walk (hands on hips, bend L knee up, stretch leg straight 

forward and place on floor. Repeat R, etc.) 



Second Grade 



33 



10. 
11. 



Frog hop — Hands on floor between knees which are bent. Take short 

and long hops around room. 
Kun like deer. 
Blow up balloons. 

Sway from side to side, feet apart, let hand slide down leg. 
Walk on tiptoes (hands on hips). 
Bouncing ball (jump up and down in place bouncing ball with hands. 

Some bounces are high, others not. Take three small jumps and one 

big one.) 



GAMES AND CONTESTS 

Hawk and Dove : Teacher chooses one child to be hawk and a second to be 
dove. Each child grasps teacher's hand. Teacher releases dove first 
who flies away. A few seconds later hawk is released and chases dove. 
Chase continues until teacher claps hands when dove tries to return 
without being caught. Dove remains clove unless caught, when he 
chooses another dove. Same for hawk. 




"Thkead the Needle. 



Phys. — 3 



34 Physical Education 

Numbers Change: Each child is given a number. Child who is "it" stands 
in front of room. Teacher calls two numbers. Children whose num- 
bers are called stand and change places. Child who is "it" tries to 
catch one of these players before he gets to his seat. Child caught is "it." 

Jump the Erook : Mark a space a few feet wide on floor. Children run and 
try to jump over "brook" just made. If successful they continue. If they 
get their feet wet they must return to their seats and are out of the 
game. When all have had one try, increase width of brook. 

Jump Fenc e : Same, only use yardstick for fence. Raise it as soon as 
all have had one trial. 

Meet at the Switch : Sides even, teacher standing in front of room 
holds eraser in each hand. One child from each side comes up and 
grasps eraser. Teacher lets go of both simultaneously. Children race 
around going to right when they meet. Child who first places eraser 
in hand of teacher wins. If one child fails to go to right other side wins. 

Eraser Relay : Rows even across room. Place an eraser on floor beside 
each child of outside row. At signal each child picks up eraser beside 
him, changes it from one hand to the other above head and puts down 
on floor in aisle between him and next child, who repeats. Row that 
gets eraser across room first wins. 

The First of May : Goal Game. Two adjacent rows play a game together. 
The first of May is moving time, and the seats are houses. One 
player is chosen to be "It" and he walks up and down the street 
between the two rows. The residents along the street change houses 
before and behind him and he tries to get a house while it is vacated. 
The seats not occupied and one more must be marked and not used in 
the game, so that there is at all times one person without a house. 
If the people do not move often enough the one who is "It" may number 
tbe players and tben when he calls two or three numbers they must 
change places. 

Hopping Relay : Even numbers in each row. At signal first child stands 
holds one foot in hand, hops up and touches front of room and returns 
to place. As soon as he sits down second child repeats. If both feet 
are touched to floor row is disqualified. 

Note. May race around rows as in Automobiles. 

Hound and Rabbit : Children stand in groups of 3's representing hollow 
trees, a rabbit in each tree. One extra rabbit with no tree and a hound. 
Hound chases rabbit wbo may take refuge in any tree but there may 
be but one rabbit in a tree. First rabbit must run and take refuge 
in some other tree. "When hound catches rabbit they change places, 
the hound running away, the rabbit chasing. 

Good Morning : Goal Game. Players in a circle. One player goes around 
outside of circle and taps another player on the back. They run around 
opposite ways and on meeting on the other side of the circle they must 
stop and shake hands and bow and say "Good Morning" three times and 



Second Grade 35 

then go in the same direction as before. The one reaching vacant place 
last must start a new game. 

Squat Tag : Choose one player to be "It." Players stand in any irregular 
places. The one who is "It" tries to tag players, and they are free from 
being tagged as long as they hold a squatting position, (knees bent). 
When the one who is "It" is not near they stand up again. Each player 
may use this way to escape being tagged three times, and then can 
escape only by running. Anyone who is tagged is "It" and the game 
is repeated. 

Overhead Relay : Even number in each row. 

An object is placed in front of desk in each row. At signal, first 
child passes object in both hands over head. Each child must touch 
object with both hands and pass overhead. When last child receives 
object he stands on right of desk and runs tagging front of room. 
When he is out of aisle players stand in right and move back one 
seat. Repeat until all are back in original places. Count first place 
5, second. 3, 1st, 1. One point off each time child stands on left of 
own desk. 

Twelve O'clock at Night : Tag Game. Mark off a fox's den in one 
corner and a chicken yard in another. Choose a player to be the fox 
and another to be the mother hen. The rest of the players are chickens. 
The mother hen arranges the chickens in a compact group and then 
leads them up close to the fox's den and inquires : "If you please, 
Mr. Fox, what time is it?" If he replies any hour except midnignt, 
they are safe and may play about ; the hen lets them play a moment 
and then gets them together again and, standing between them and the 
fox, asks the time again. When he replies "Twelve o'clock at night," they 
must run to the chicken yard, and the fox tries to tag one. The fox 
chooses a fox for next time, the mother hen chooses another player in her 
place, and the game begins again. 

RHYTHMIC GAMES AND DANCES 

1. Rabbit in the Hollow : German Folk Game from "Hansel and Gretel." 

Words : Rabbit in the hollow sits and sleeps, 
Hunter in the forest nearer creeps, 
Little rabbit ; have a care 
Deep within your hollow there 
Quickly to the forest 
You must run, run, run. 

Formation : Circle, hands joined. One child chosen to be rabbit crouches 

in center ; another, the hunter hides outside the circle. 

Determine where rabbit's home is so that he may be safe. 

Action : Children forming circle move around to left while singing first 

5 lines. Stand still on last line while rabbit breaks through 

circle and tries to get home. If he succeeds he may be rabbit 



36 



Physical Education 



agaiu. If caught, Lie must return to circle and choose a new 

rabbit. Repeat. 

For last line children may sing "Hop, hop, hop" or "Hide, hide, 

hide." If they sing "Hide, hide, hide," the rabbit crouches down 

in circle again and the children try to keep the hunter out of the 

circle. 

RABBIT IN THE HOLLOW 



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2. Mazoo : Traditional Southern Game. 

Words : 1. Go round and round the circle 
Mazoo, Mazoo : 
Go round and round the circle 
My Susie Anna Sue. 

2. Go in and out the windows. 

3. Go wash your tiny windows. 

4. Now let me see you hustle. 

Formation : Circle, hands joined. One child outside of circle. 

Action : Child on outside skips around while children sing first verse 

During second verse children in circle hold hands high, others 
skip in and out. 

Third verse — skip around inside of circle pretending to wash faces 
of other children. 

Fourth verse — children who have been skipping choose partners. 
All hustle. To "hustle," time and action same as for skipping 
in place but lifted foot is put down behind, crossing feet each 
time. Repeat from beginning. Continue until all are playing. 



MAZOO 



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Second Grade 



37 



3. Did You Evek See a Lassie?: (Words and Music Traditional.) 

Formation : Either in circle or children standing beside seats. 
Action : One child leads, standing in front of room or in center of circle. 
On words "Go this way and that way" make motions which other 
children follow. 

1. Children in circle moving to left around "lassie." 

"Did you ever see a lassie, a lassie, a lassie, 
Did you ever see a lassie, do this way and that?" 

2. Circle stands and imitates action done by "lassie." 

"Do this way and that way ; do this way and that way ; 
Did you ever see a lassie, do this way and that." 
To take her place in center, "Lassie" chooses the child who 
guesses what activity was being imitated, and the game pro- 
ceeds. 

4. Oats, Peas, Beans: Traditional North Carolina Folk Game. 
Words: 1. Oats, peas, beans and barley. grows 

Oats, peas, beans and barley grows 
Nor you, nor I, nor nobody knows 
How oats, peas, beans and barley grows. 

2. Thus the farmer sows his seeds (make sowing motion) 
Thus he stands and takes his ease (stand arms folded) 
Stamps his foot and claps his hands (stand and clap hands) 
And turns around to view his land. (Turn in place to right.) 

3. Waiting for a partner 

Waiting for a partner 
Open the gates and choose one in 
Make haste to choose your partner. 
Formation : Circle, hands joined. Child chosen to be farmer stands in 

center. 
Action : 1st verse — Circle around to left. 

2d verse— Stand still making appropriate motions. 
3d verse — Farmer chooses partner and enters circle again. Repeat 
from beginning. 

OATS, PEAS, BEANS 



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5. Three Dukes : Traditional North Carolina Folk Game. 
Words : 1. Here come three dukes a-riding 
A-riding. a-riding 
Here come three dukes a-riding 
Sir Ransom-Tansom-Tardio. 
2. Pray what are you riding here for? 
Here for, here for? 
Pray what are you riding here for? 
Sir Ransom-Tansom-Tardio? 



38 



Physical Education 



3. We have come forth to rnarry-o. 

4. Pray which of us will you have, Sir? 

5. You're all black as charcoal ! 

6. We're just as clean as you, Sir ! 

7. You're all as stiff as pokers ! 

8. We can bend as well as you, Sir ! 

9. Down the kitchen and down the hall 

Choose the fairest of them all ! 
The fairest one that I can see 

come over to me. 

Formation : 3 Dukes on one side of room. Rest of children on other 

side in line, hands joined. 
Action : 3 Dukes advance and retire singing 1st verse. 
Line advance and retire singing 2d verse. 
Dukes sing verses 3, 5, 7, alternating with the rest of the children 

who sing verses 4, 6, 8, bowing on Sth. 
Dukes say "Down the kitchen, etc." naming person they wish 

to have. 
Choose new Dukes or play "Here come Four Dukes," etc. 

HERE COME THREE DUKES 




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6. Old Roger (Old Pompey) 
Words: 1. 



Traditional North Carolina Folk Game. 



Old Roger is dead and lies in his grave, 
Hm ! Ha ! Lies in his grave.' 
They planted an apple tree over his head, 
Hm ! Ha ! Over his head. 
The apples were ripe and ready to drop. 
There came an old woman a-picking them up. 
Old Roger got up and gave her a thump. 
Which made the old woman go hippity hop. 



Second Grade 



39' 



Formation : Circle, hands joined. Choose Old Roger who lies down in 

center, arms folded over chest. 
Action : Players sing and sway from side to side as tho mourning, 1st 
verse. 
2d verse — Child representing apple tree enters circle with arms 

stretched out shoulder height, fingers extended. 
3d verse — Tree moves fingers (apples falling.) 
4th verse — Child representing old woman comes in and picks up 

apples. 
5th verse — Roger gets up and chases old woman. 
6th verse — Roger lies down, old woman limps around circle. 
Each child then chooses another to take his place and game is 
repeated. 

OLD ROGER IS DEAD -_,„ 




7. Nuts in May: Tune — Mulberry Bush. 

Words : Here we come gathering nuts in May. 

1. Nuts in May, nuts in May. 

Here we come gathering nuts in May 
On a cold and frosty morning. 

2. Whom will you have for nuts in May? 

3. Oh, we will have for nuts in May. 

4. Whom will you send to fetch her away? 

5. Oh, we will send to fetch her away. 

Formation : Children facing each other in two equal lines. 
Action : One line advances and retires singing first stanza. 

Second line advances and retires singing second stanza. 

First line advances and retires singing third stanza (naming child 

in other line). 
Second line advances and retires singing fourth stanza. 
First line advances and retires singing fifth stanza (naming child 

in own line). 
The two children named then go up to line which has been 

drawn, grasp right hands and stand with right toes touching. 

They then see which can pull the other across to his side of the 

line. The one that succeeds returns to his own line taking 

his captive with him. 
Repeat, second line advancing singing first stanza. 



8. Roman Soixieks : Traditional Old English and North Carolina Folk 
Game. 
Words: 1. Have you any bread or wine? 
For we are the Romans ; 
Have you any bread or wine? 
For we are the Roman Soldiers. 



40 Physical Education 

2. Yes we have some bread and wine, 
For we are the English : 

Yes we have some bread and wine, 
For we are the English Soldiers. 

3. Then we'll have just one cup full. 

4. No you shan't have one cup full. 

5. Then we'll tell the king on you. 

6. We don't care for your king or you. 

7. Then we'll tell the Pope on you. 

8. We don't care for your Pope or you. 

9. Then we'll send our dogs that bite. 

10. We don't care for your dogs or you. 

11. Then we'll send our cats that scratch. 

12. We don't care for your cats or you. 

13. Are you ready for a tight? 

14. Yes we're ready for a fight. 

Formation : Equal lines facing standing about 10 to 12 feet apart. Draw 

chalk line half way between. 
Action : Romans advance and retire singing verses 1, 3, 5, 7, 9, 11, 13. 

English advance and retire singing verses 2, 4, 6, 8, 10, 12, 14. 
Make appropriate motions in verses 11 and 12. 
At end step up to line and each grasp opponents right hand at 
signal all pull. Any that are pulled over line must go on that 
side. 



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9. Jenny Jones: Tune — Here ice go Round the Mulberry Bush, Traditional 
North Carolina Folk Game. 

Formation : One child, representing Jenny Jones, kneels down ; another, 
the mother, stands in front of her with skirts spread out to hide 
her. Rest of children form a straight line facing mother. 
Action : The line, holding hands skips S steps up to the mother and 8 
steps back to place singing. 
We've come to see poor Jenny Jones 
Jenny Jones, Jenny Jones. 
We've come to see poor Jenny Jones. 
How is she now? 

They stand still while mother imitating washing sings : 
Jenny Jones is washing, washing, washing. 

Jenny Jones is washing, you can't see her now 
Children walk up and back 4 steps as before singing: 
Very well, ladies, ladies, ladies, 
Very well, ladies, gentlemen, too. 
Throughout game children advance and retire, mother stands still making 
appropriate motions. 



Second Grade 41 

Children repeat first verse 
Mother : "Jenny is starching" 
Children : "Very well, ladies," etc. 

"We've come to see Miss Jenny Jones" 
Mother : "Jenny is ironing" 
Children : "Very well, ladies," etc. 

"We've come to see Miss Jenny Jones" 
Mother : "Jenny is ill" 
Children : "Very well, ladies," 

"We've come to see Miss Jenny Jones" 
Mother : "Jenny is dying" 
Children : "Very well, ladies," 

"We've come to see Miss Jenny Jones" 
Mother : "Jenny is dead" 
Children : "Very well, ladies," etc. 

"We'll come to the funeral, funeral, funeral, 

We'll come to the funeral 

Will that do?" 
Mother : "You may come to the funeral, funeral, funeral 

You may come to the funeral, that will do" 
Children : "Very well, ladies" 

"We'll come in red 

Red, red 

We'll come in red 

Will that do?" 
Mother : "Red is for soldiers, soldiers, soldiers 

Red is for soldiers, that won't do." 
Children : "Very well, ladies" 

We'll come in blue," etc. 
Mother : "Blue is for sailors, sailors, sailors, 

Blue is for sailors, blue won't do" 
Children : "Very well, ladies" 

"We'll come in pink" 
Mother : "Pink is for babies" 
Children : "Very well, ladies" 

"We'll come in yellow'' 
Mother : "Yellow is for jealousy" 
Children : "Very well, ladies" 

"We'll come in white" 
Mother : "White is for weddings" 
Children : "Very well, ladies" 

"We'll come in black" 
Mother : "Black is for funerals, funerals, funerals 

Black is for funerals, black will do" 
Six children pick up Jenny (who has fallen over) and carry her a short 
way. Mother and rest follow weeping. They then put Jenny down. Jenny 
gets up and chases them. First two caught are Mother and Jenny. 



42 



Physical Education 



10. Pussy Cat: Tune- — Croivninshield's Mother Goose Melodies. 

Words: Pussy cat, pussy cat (1) 

Where have you been? (2) 

I've been to London (3) 

To visit the queen (4) 

Pussy cat, pussy cat, (5) 

What did you there? (6) 

I frightened a little mouse (7) 

Under her chair. (S) 
Formation : Single circle, hands joined. Cat stands in middle. 
Action : Lines 1 and 2 — Children take 4 slides around to right. 

Lines 3 and 4 — Cat bows and sings lines. 

Lines 5 and 6 — Four steps in toward center, shaking finger at cat. 

Lines 7 and 8 — Cat whirls around, arms shoulder height as she 
sings. 
Children run back to places. 
Repeat 1 and 2, sliding to left. 

3 and 4, 4 steps into circle. 

5 and 6, stand still and sing. 

7 and 8, cat whirls and joins circle. 
Choose new cat and repeat. 

11. The Bridge of Avignon : 

Words : 1. On the bridge of Avignon 

They are dancing, they are singing 
On the bridge of Avignon 
They are dancing in a ring 
Gentlemen do this way : 
Then they all do this way. 

2. Ladies all do this way 
Then they all do this way. 

3. All the priests do this way. 

4. Soldiers all do this way. 

5. Street boys all do this way. 

Formation : Single circle, facing forward, hands joined. 
Action : 1st 8 measures — skip around to left ; at end of 8th measure come 
to stop and drop hands. 



THE BRIDGE OF AVIGNON 



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Measure 9 aud 10 — face partners as they sing "this way" make a 

bow as though removing hat. 
Measure 11 and 12 — face opposite direction and repeat 9 and 10. 
Repeat measure 1-8. 
Measure 9 and 10 — make courtesy to partner, 11 and 12, courtesy 

other way. 
Continue repeating third time, put palms together fingers down 

and incline head. 
Fourth time salute. 
Fifth time, put thumbs in ears and wiggle fingers. 

12. The Circus : 

In couples, single circle. R shoulders to center. 
I. (a) "I am going to the circus. 

Come and take a ride with me'; 
I should like to ride a pony — 
I can do it you will see." 
Circle marches around, singing the stanza above, 
(b) "Gee up. come along. 
Gee up, come along ; 
Gee up, come along ; 
Whoa — back — whoa." 
One player of each couple is the "pony," and is driven by the player 
behind him ; the pony stretches arms back to grasp the hands of the 
"driver," and the circle gallops or trots lightly until "Whoa," where 
all stand still ; back one step ; and stand. 
II. When the words call for "elephant," all bend forward and swing 
clasped hands from side to side, imitating trunk ; have movements slow 
and ponderous. 
Ill "Reindeer ;" form horns by placing thumbs at sides of head, spread- 
ing fingers ; trot softly, as on snow. 
Other animals may be added to suit conditions. 



THE CIRCUS 



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Single circle, all facing center. One player in the center is the pony. 
1. "Trot, trot, trot, through the pasture lot : 

Though the road be rough and stony, trot along, my little pony ; 
Trot, trot, trot, trot, trot ; through the pasture lot." 



44 



Physical Education 



The center player trots around inside circle during the singing of the 
above verse. 

2. Rest, rest, rest; you have done your best; 

To your stable I will lead you, and on corn and oats I'll feed 
you ; 
Rest, my pony, rest ; you have done your best." 
All the players forming circle make a "stable" of the arms in front of the 
chest; the player inside circle enters a "stable" during singing of 
second verse. 

1. Repeat as in 1, but there are two ponies inside the circle — the original 

pony and the player whom he faced for the "stable." 

2. Each of the two ponies enters a "stable." 

3. Repeat, having four in center ; continue until all have been chosen. 




THE LITTLE PONY 



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^14. Swedish Ring Dance : 

Formation : Double circle R shoulders to center, boys on inside. 
Action: Measure 1- 8 — 16 walking steps forward. 
Measure 9- 16—16 skipping steps forward. 
Measure 17-20— All join hands 8 slides right. 
Measure 21-24—8 slides left. 
Measure 25-28— Face partners, hands on hips, girls take 4 slides in 

toward center, boys 4 slides out, and back to place. 
Measure 29-32 — Lock right arm with partner, left arm held high 16 
running steps around with partner. 



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Second Grade 



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46 Physical Education 

15. Pop Goes the Weasel : 
(For music, see p. 79.) 

Words : A penny for a loaf of bread 
A penny for a needle ; 
That's the way the money goes 
Pop goes the Weasel. 
Up and down the village street 
In and out the Eagle; 
That's the way the money goes 
Pop goes the Weasel. 
Formation : Circle, hands joined. 
Action : One child skips around inside of circle for first 6 measures and 

stops in front of partner. 
Measures 7 and 8 — They both jump and land with R foot forward, 

heel touching, repeat L R L. 
First child now places his hands on his partner's shoulders and 

they skip around for measures 9-14 and stop in front of another. 
Measure 15 and 16 — Repeat 7 and 8. Continue until all are 

playing. More than one child may be in center at beginning. 

16. Muffin Man (schoolroom form) for words and music see p. 24. 
Action : Four children are selected who go to different corners of room. 

Children in their seats sing first verse while children in corners 
skip up and choose partners. They lead partners to corners 
singing "Two have seen the Muffin Man," etc. When they get 
to corners skip around singing until end of verse. Repeat 1st 
verse choosing new partners, repeat second verse singing "Four 
have seen the Muffin Man." Continue until all are playing. 

RELIEF EXERCISES 

In the first and second grades there is so much freedom that these 
periods are not as essential as in the upper grades. If the children become 
restless, they may be permitted to skip or march around the room. 

Other suggestions are : 

1. Let them sit with arms shoulder high and shake fingers hard ; do same 
overhead. 

2. Jumping in place, etc. 

A few simple games may give relief after a period of sitting still. 
The following games are suggested : 

1. Good Morning : One child sits with eyes closed. Teacher motions to 
another child who says "Good morning Mary." Mary (or whoever has 
eyes closed) has three chances to guess who is speaking. If she guesses, she 
may be it again. Otherwise the child blindfolds her eyes. 

2. Huckle Buckle Bean Stalk : All children close eyes but one. He hides 
an object and then takes his seat. Rest of children look for object. When 
one sees it he pretends to look farther, then quietly takes seat and says 



Second Grade 47 

"Huckle, buckle beau stalk." Rest continue search. First one to see object 
bides it next time. Iustead of having all searching it will shorten game 
to have a few play at a time. 

3. Charlie Ovee the Water : One player stands in center. Rest make 
circle and say "Charlie over the water, Charlie over the sea, Charlie caugbt 
a blackbird and can't catch me." as they say last line all stoop. Charlie 
tries to tag them. Oue tagged must be Charlie. If there are many players, 
have more than oue cbild in center at beginning. 

The following imitative activities are suggested for use during Relief 
Periods : 

1. Run like a cat — quietly. 

2. Gallop like horses. 

3. Walk like an elephant — hands clasped low in front swinging from 
side to side. 

4. Walk like a bear — hands on floor, slowly lumbering from side to side. 

5. Jump like a frog— hands on floor, arms between knees jump forward. 

6. Rabbit hop — knees bent, backs flat, hands held up to represent paws, 
hop in this position. 

7. Birds flying — arms shoulder height raise and lower. 

8. Aeroplane propeller — large arm circles. Wings — keep arms shoulder 
height, tip body from side to side. 

GYMNASTICS 

General Plan of Gymnastic Lesson 

Each lesson is so constructed that all parts of the body share in the 
exercise-values ; therefore, the whole lesson should always be given. The 
lesson plan is, in general, as follows : 

1. Order. These exercises are given primarily to train pupils in quick 
response, and to improve neuro-muscular coordination. 

2. Head. The objectives of this group are mainly corrective; upper 
shoulder muscles and neck muscles are tightened, and the chest expanded. 

3. Arm. These exercises are also strongly corrective, strengthening 
the shoulder muscles and broadening the chest. Good form is necessary 
to produce the desired result. 

4. Trunk. The large trunk muscles are used, the back and the abdominal 
walls are strengthened, and the digestive function improved. 

5. Precipitant. Again the large muscle-groups are used, and improved 
muscle-tone, quicker heart-action and deeper breathing should result. 

6. Breathing. Respiration should be brought back to normal after the 
exertion of the last group, and the habit of deep breathing encouraged. 

Directions for Teaching Gymnastic Lesson 

1. Have windows open and coats off ; face windows for breathing exercises. 

2. Insist on quiet feet; noise and stamping are unnecessary, even in 
street shoes. 



48 



Physical Education 



3. The lesson must be memorized; a small card may be held as a 
memorandum, but no teacher can successfully teach any subject when she 
has to keep her attention on her book. 

4. All breathing exercises are to be done with mouths closed. 

5. In correcting poor positions, never say "shoulders back" ; not the 
shoulders, but the whole trunk, is wrongly poised. Say "chest broad, waist 
in," or "stand tall, knees straight." 

6. Exercises done on one side must be done an equal number of times on 
the opposite side. 




Incorrect Arm Stretching Upward, 'With Coat. 



7. When the gymnastic lesson is given two or three times a week, using 
health talks, contests and rhythmic work on the alternate days, one pro- 
gram is used for two weeks, varied with different games. 

8. "Atten — tion." Head high ; chest broad ; hands at side, stretched 
downward ; heels together, with toes slightly turned out, not more than 
forty-five degrees. A smart and convenient way for children to reach this 
position from their seats is in two counts; one, right (or left) foot in the 
aisle, preparatory to rising; two, class stands at "attention." 



Second Grade 



49 



9. "At ease." This is not necessary after each exercise, but may be 
given when rest is required, or when any explanation is needed. The left 
(or right) foot is carried about a foot-length to the side, weight being 
equally distributed between feet. 

10. Every exercise must begin and end with the fundamental standing 
position. The command " po — sition" is used to get the child back to the 
starting position, from any gymnastic position of feet or arms. 

11. Demonstrate an unfamiliar exercise, but do not accompany the 
children in their work; if the full educational benefits are to come from 
the lesson, it must be taught from commands, not from imitation. 





Coeeect Arm Stretching, Without Coat. 



12. Each command has two parts, preparatory and executive. The pre- 
paratory part explains the order ; the executive gives the signal for its 
performance. In the command "Left foot forward — place!" the dash 
separates the preparatory and executive sections. The preparatory part of 
the command is given in an ordinary conversational tone ; a distinct pause 
must always come before the executive part, which is given in a crisp, 
emphatic, decisive manner. 



Phys.- 



50 Physical Education 

13. Repetition. Arm exercises may be repeated 8 to 10 times ; leg exercises, 
12 to 16; breathing, not more than five times. The lesson must have snap 
and vigor. Never repeat an exercise to the point of losing the interest of 
the class. It is much better to work for effort and for good spirit than to drill 
on an exercise until every child can execute it perfectly. 

14. If the children are old enough to have developed sex-consciousness, 
it may be desirable to have the Physical Education lessons done with 
boys on one side of the room, girls on the other. Assign seats for gym- 
nastic lessons, taller pupils at rear of line ; have desks cleared ; command 
"change seats for gymnastics," and have boys pass to front of room, girls 
to rear, in taking temporary seats. 



GRADE III 

For Explanation of Types of Exercises, see pages 10, 11. 

GYMNASTICS 

General Plan of Gymnastic Lesson, page 7/7. 
Directions for Teaching Gymnastics, pages Jfl-50. 
Time for Physical Education should be divided between health lessons, 
games, gymnastics, rhythmic exercises, athletic contests, and efficiency tests 
such as the Badge Tests described by the Playground and Recreation Associa- 
tion bulletins. A new lesson in gymnastics is to be started every two weeks. 
Every lesson is begun and ended with "Best sitting position." 

Lesson I 

1. Order. Drill in directions of right and left. "To the right — turn!" 
facing each of the four sides of the room. 

2. Arm. Hips — firm; hands placed firmly on hip bones, not waist line, 
thumbs to the back, fingers close together.) Po — sition hands brought smartly 
down to sides. 

3. Leg. Hips — firm; feet apart — jump (lightly, catching weight on balls 
of feet); feet together — jump. 

4. Splitting wood ; swing hands over right shoulder, as if grasping axe ; 
on count one, swing axe between feet, bending forward from hips ; two, 
straighten body and swing hands again over right shoulder. 

Repeat an equal number of times, bringing hands to left shoulder. 

5. Precipitant. Fire Engine. Number the rows; have signal given with 
bell or handelapping, and the row whose number is signalled rises and 
gallops lightly around outside aisle and back to seat. 

6. Hands on lower border of chest — place; breathe in, one; out. two. 

Lesson II 

1. Order. Touch R foot, tiptoe only, forward — one; replace two. Repeat 
to left. 

2. Arm. Chest — firm; make two level shelves by placing thumb against 
chest, palms down and horizontal, wrists and fingers straight, hands well 
apart on chest. Po ■ — sition. 

8. Leg. Hips — firm; raise heels eight counts — go. 

4. Trunk. Raising Flag. Right hand high over head, left in front of 
waist ; pull down right arm and bend knees, one; raise left arm high and 
straighten knees, two. 

5. Precipitant. Hips — firm; jump lightly on toes 10 counts — go (may 
be taken one row at a time). 

6. Sitting, hands on near corner of desks, head high ; deep breathing, 
one, (chin drawn in and chest broadened) ; two. 

Lesson III 

1. Order. Quick change between hips — firm and chest — firm. 

2. Arm. Chest — firm; fling arms sideways, one (fingers straight, palms 
down, hands shoulder high) ; return, two. 



52 



Physical Education 



3. Leg. Hips — firm; feet apart — jump; heels raise, 8 counts — go. 

4. Trunk. Splitting wood; see Lesson 1, Grade III. 

5. Precipitant. Hips — firm; feet apart jump; together — jump; continue 
lightly ten counts — go. (One row at a time.) 

6. Raise arms sideways shoulder high and breathe in — one; two, lower 
arms and breathe out. 




, Y 



' 



"Shoulders — Fiem 



Lesson IV 



1. Order. Marching in place; mark time — go (foot raised clear of 
floor, toe pointing downward) ; class halt; one — two. (Two steps in place 
after the word halt.) 

2. Arm. Head — firm (hands on back of head, finger tips touching wrists 
straight, elbows back, chin well in). 

3. Leg. Hips — firm; Bouncing balls, turning right; 4 counts — go; 
(Take three soft light jumps in place, hardly leaving floor; turn to right 
on fourth jump. The first three are "getting up steam ;" the fourth jump 
is more vigorous. ) Again to right — go. 

4. Trunk. See-Saw. Three children to a see-saw ; the center, standing 
with arms stretched out at side, being the plank, and the two outer players, 
each holding with both hands to the end of the see-saw, are the riders. 



Third Grade 53 

On count one. the center player bends to right, as the rider on that side 
bends his knees almost to sitting position ; on two, the right-hand player 
stands erect as the one on the left bends knees. The music to the 
familiar Mother Goose rhyme may be used for the rhythm to this exercise. 

5. Precipitant. Skip on tiptoe, one row at a time, around room. 

6. Hands on lower ribs, broaden chest and breathe in, one; two. 

Lesson V 

1. Order. Quick change between hips — firm, chest — firm, head — firm. 

2. Arm. Chest — firm; fling arms sideways and raise heels — one; two. 

3. Leg. Hips — firm; deep knee bending (the children call it "growing 
little") bend knees, heels off floor, one; stand erect, two. 

4. Trunk. Throwing snowballs; pick up snow from between feet, one; 
mould balls, two; throw at some object in front of room, three. A child 
may be chosen for a snow man, and his arms, head and legs knocked off in 
succession. 

5. Precipitant. Run on tiptoe, one row at a time, around room. 

6. Sitting. Chest — firm; breathe in, one; out, two. 

Lesson VI 

1. Order. Review the march in place and halt (see Lesson IV). 

Mark time; go; then forward, march; class halt — one; two. Take 
two steps after the word halt ; bringing heels together on two. 

2. Arm. Circle arms overhead — one (raise arms sideways overhead and 
place R hand above L, both palms down ; two, lower arms sideways to 
position. 

3. Leg. Arm raising sideways with heel raising, one; two. 

4. Trunk. Cranking automobile; stoop and make large circle outward, 
first with right arm, then with left. 

5. Precipitant. Hips — firm; jump with feet astride and together, twelve 
counts — go. (See Lesson III.) 

6. Sitting. Head — firm; broaden chest and breathe in — one; two. 

Lesson VII 

1. Order. One step forward — one (step forward on left foot); tico, 
bring up right foot to left, heels together. 

2. Head — Arm. Raise right arm sideways, turning head to look at tips 
of fingers — one; return, two. Same to left. 

3. Leg. Chest — firm; deep knee bending (growing small") one; two. 

4. Trunk. Raising Flag. (Lesson 2, Grade III.) 

5. Precipitant. Marching game, "Follow my Leader." 

6. Hips — firm; heel raising and deep breathing; one; tiro. 

Lesson VIII 

1. Order. Quick drill in directions, as in Lesson I. 

2. Arm. Shoulders — firm; fists clenched tightly and held on outside of 
arm, not touching shoulder ; wrists straight ; elbows close in. 

3. Leg. Head — firm; feet apart — jump; raise heels, 10 counts — go. 



54 



Physical, Education 




"Chest — Firm !" 



4. Trunk. "Crow Hop;" bend knees and clasp ankles; hop forward 6 
times in this position. (One row at a time.) 

5. Precipitant. "Fire Engine;" see Lesson I. 

6. Arm raising sideways and heel raising with deep breathing one; two. 



Lesson IX 



1. Order. Quick cbanges of arm positions, insisting on good form. 

2. Arm. Arm raising sideways, with head twisting to R; one; two. 

Take with deep breathing. Repeat to left. 

3. Leg. Bouncing Balls ; see Lesson IV. 

4. Trunk. Feet apart — jump; bend and clasp both hands to L (R) 
ankle, one; two. (Keep knees straight.) 

5. Precipitant. "Crossing the Creek ;" mark with chalk a space about 
three feet wide in front of the teacher's desk ; have one row at a time run 
around outside aisle, jumping across space marked out. 

6. Chest — firm'; heel raising and deep breathing — one; two. 



Third Grade 



55 




"Rabbit Hop." 

Lesson X 

1. Order. Marking time and marching ; alternate rows face back of 
room, so that two rows of children march around one row of seats. 

2. Shoulders — firm-; arms sideways stretch, one — two. 

3. Leg. Arm circling and heel raising — one — tico. 

4. Trunk. "Rabbit Hop;" bend knees and place hands, palms down, on 
floor between knees, fingers pointing inward ; advance by moving hands 
forward, then bringing up feet with a little jump. 

5. Precipitant. "Jumping the Fence ;" like "Crossing the Creek," Lesson 
IX, except the children jump over a yardstick or blackboard pointer held about 
ten inches above floor. 

6. Sitting. Chest — firm; arm flinging sideways with deep breathing 
one; two. 



GAMES AND CONTESTS 

Finger Circle Race. Draw small circles on the board, one in each corner, so 
that four children are running at a time. Each child stands with his 
finger in a circle, right shoulder to the board. At the signal, all run 
around the room in the same direction, each child touching every circle 
as he passes it. The child first reaching his own circle wins the game. 

I Spy. One child is selected to hide some small object, such as the top to 
an ink well ; several of the children are meanwhile sent out into the 
hall. When they enter to search for the hidden object, the first one 
who sees it says, "I spy" and returns to his seat, while the other 



56 Physical Education 

players continue to seai'ch. The player first seeing the object may hide 
it next time. It is advised that the object be hidden where it will not 
be necessary to move anything in order to find it. 

Exchange Tag. Children are seated at their desks ; one is chosen to be 
"it," and stands in front of the room. The teacher calls the names of two 
pupils, who exchange seats, trying to avoid being tagged by "it." The 
one who is tagged is next "it." 

Follow the Leader. One player is chosen as leader. The others form in 
single file behind him, and imitate all that he does. The leader may 
march, skip, walk on all fours, go backward or sideways, turn around 
while walking, or hop on one foot ; he may assume on the march any 
position of the arms. Whoever fails to follow, must go to the foot of 
the line. 

Going to Jerusalem. Place a book or a chalk-mark on one desk. Players 
march in and out of aisles, and at the signal (a tap on the bell, or a clap) 
each tries to secure a seat. The marked seat may not be used. An 
additional seat is ruled out at each repetition of the game. 

Eraser Relay. Place an eraser on the front desk in each row. At the 
signal, the eraser is passed backward overhead, being touched by each 
child in succession ; the player in the last seat runs forward with it, 
coming up on the right-hand side of the seats ; the first child replacing 
the eraser on the front seat wins for his row. Each child then moves 
back one seat, the player who has just run taking the front seat. 
Continue until every child has had a turn at the rear seat. 

Stealing Steps. One player, standing in front of the class, hides his 
eyes and counts audibly to ten ; a player in each aisle has been chosen 
to start from the back of the room and come forward as rapidly as 
possible, but must be motionless when the one in front, having counted 
ten, uncovers his eyes. Any player seen to move must return to the 
back of the room. The player first reaching the front wins one point 
for his row. 

Duoks Fly. The leader calls rapidly "Ducks fly," "Chickens fly," "Robins 
fly," etc., and children raise and lower arms once when the name is called 
of some animal that can fly; when a player raises arms at the c- m- 
mand "pigs fly," he is caught, and must take his seat. The row having 
the largest number of players standing after two minutes of the game, 
is the winner. 

Bird-Catcher. A nest is marked out in one corner, a den in the opposite 
corner. One player is chosen for the bird-catcher, another for the 
mother-bird. Each row of players choose the name of some bird. 
When the name of one row is called, they must run to tag the rear 
wall and try to reach the "nest" before being tagged by the bird-catcher. 
Birds tagged must remain in the cage. The same catcher serves through 
one game, unless the children play better with two catchers. 

Poison Snake, Players form circle about a stick or some object that is 
"poison" ; the players try, by means of pushing or pulling each other by 



Third Grade 



57 



the clasped hands, to make some player touch "poison," when he has 
to drop from the circle. 

Mother May We Go Out to Play. One player is chosen for the mother, 
the rest are children, and scatter about; the mother calls '"Children, 
come home" ; the children answer in chorus, "no, we won't" ; the mother 
calls "I'll send a bear after you" ; to which the children reply, "we don't 
care" ; after many more animals have been threatened, the mother 
says "Well, I'll come myself after you," at which she chases the children, 
who as fast as they are tagged must return home. The first player 
tagged may help chase the others. 



RHYTHMIC PLAYS 

Beak Porridge Hot. Players in couples forming circle, right shoulders to 
center. Inside hands joined with partner. 

1. Heel-toe polka around circle. S measures. 

2. Face partner. "Bean porridge hot," clap hands to sides, clap own hands, 
and clap both hands with partners' in succession. "Bean porridge cold," 
repeat as before. "Bean porridge in the pot," clap hands to sides, clap 
own hands, Clap R hand with partners', clap own hands ; "nine days 
old;" clap L hand with partners', clap both own hands, clap both hands 
to partners'. 

Continue, to finish chorus. 

3. Join both hands, facing partner. 2 slides in line of direction around 
circle ; tap feet three times. Repeat slides, moving in opposite direction ; 
tap feet three times. 

Repeat 3. 

4. Repeat chorus, fig. 2. 

BEAN PORRIDGE 




m gjjjjl lll 



z: 



5= 



SE 



a 



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^i 



if* 



*Children's Minuet. 

Children in couples around circle, R shoulders to center. 

The step used throughout is the "minuet step." touch R forward and lift 
foot immediately ; step forward on R ; repeat, touching L and then stepping 
on L. 



! Music from Niedlinger's "Small Songs for Small Singers," by permission. 



58 



Physical Education 



The 4 measures of introductory chords are in every case used for a 
deep and ceremonious curtsy, girls holding skirts, boys R hand across 
chest ; boys bow with knees straight, bending from hips ; girls place one foot 
behind, and bend knees deeply, keeping back straight. 

1. Curtsy ; theri take minuet step forward throughout first verse. 

2. Curtsy; then give right hand to partner and take minuet step in 
circle around partner. Keep joined hands high. 

3. Curtsy ; then repeat 2, with L hands joined. 

4. Curtsy ; then boy kneels, while girl goes around him, minuet step, 
R hands joined. 

5. Curtsy; repeat 4, with L hands joined. 



CHILDREN'S MINUET 

Very quietly (sLho) 




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grown folks, too,_ 



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ball- 



1 would like to dance with you, 



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Up_ and 




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LA 



Third Grade 



59 



dimin 




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deed,, you dance quite well,_ 



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on your feet ; _ 



When you're tir - ed, will you tell 



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feet 



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dimin. 



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me, And we'll rest up - on that sea 




The Jolly Miller: Traditional North Carolina Foil: Game. 

Words: Oh— Jolly is the Miller 

And he lives by the mill 

As the wheel goes round 

With a right good will. 

One hand in the hopper 

And the other in the sack 

As the boy goes forward 

And the girl stays back. 
Formation : Counter-clockwise double circle, boys on inside, girls on 

outside. 



60 Physical Education 

Action : Walk -forward while singing first 6 lines. During line 7 and S the 
boys step up to new partner, the girls remaining in place. 
When they have learned to do this, an extra player may be 
chosen who stands in center; as boys change, this extra player 
tries to get partner. The one who is left out remaining in the 
center and trying to get a partner next time. 



JOLLY IS THE MILLER 



P H '^^^i'N jr^ ^ 



\Hl Ipii a j n 'j j 'J. f j: 




Yankee Doodle. Players in couples, R shoulders to center. Girl's hands 
on skirts, boys' on hips. Begin with foot away from partner. 

'Yankee Doodle came to town." Touch R heel forward; touch R toe 

backward ; take 3 light running steps forward. 

"Riding on a pony ;" repeat above, beginning inside foot. 

"He stuck a feather in his cap." Skip 4 steps forward, beginning outside 

foot, lifting knee high. 

"And called him macaroni." Face partner and curtsy. 

For chorus, skip around circle, humming tune. 



* Seven Jumps : 

Formation : Circle, hands joined, facing clockwise. 

Action: Measure 1-8, -16 skips around (knees high) clockwise. 

Measure 9-16, 16 skips around counter-clockwise. 

At end of 16th measure land with feet together, hands on hips. 

Measure 17, raise L foot suddenly. 

Measure 18, replace L foot suddenly. 

Pianist commences measure 1 suddenly and all skip around as in 

beginning. 

Measure 17, raise L. foot 

Measure 18, replace L foot 

Measure 17, raise R foot 

Measure 18, replace R foot. 



*Prom Clark's "Physical Training 
published by Benj. H. Sanborn & Co. 



for the Elementary Schools,' 
Boston. By permission. 



copyrighted and 



Third Grade 



61 



Continue as before adding one more repetition of chords 17 and 18 each 
time. Third time, repeat all before and kneel on L knee. 

Fourth time repeat all before and kneel on 11 knee. 

Fifth time repeat all before and place L elbow on floor. 

Sixth time repeat all before and place R elbow on floor. 

Seventh time, repeat all before and drop head in hands. 
Repeat skips and finish. 



Allegro moderate { J = 9U ) 
A 



SEVEN JUMPS 




B l 1 

ifoN— 1- 


1 ■ /» * 


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[ n A 


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9 


p LuJJ 

10 

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-C — P— «— 4- 

11 


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12 

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13 


3 Est 

14 


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15 


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Continue thus 7 limes, 

adding a measure each time 




Fine 



D.C. 



D.C. 



D.C. 



*Nixie Polka. Players in circle, facing center ; three or more players 
in center. All hands on hips. 

1. Spring, placing R foot forward, heel down, toe up ; repeat L., R., L„, 
4 measures. 

2. All clap on first note of next measure, then players in center run 12 tiny 
steps to face partner. 

3. Repeat 1, facing partner. 

4. Players with backs to center turn to face center on the clap ; his 
partner follows, hands on shoulders of the one ahead. The two run in 
this manner to face new partner, and the game proceeds until all have 
been chosen. 



*Frora Clark's "Physical Training for the Elementary Schools," copyrighted and 
published by Eenj. H. Sanborn Co., Boston. By permission. 



62 



Physical Education 



NIXIE POLKA 

Swedish 




frM-ju^iijiiJ j iM RhH 



Come,lit- tie gob-lins,come and play, Come let us sing and be jol - ly. 
5 , 6 , , 7 _ * 8 



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pips 



Sing a Song o' Sixpence. Players in circle, facing center ; four players, 
in the "pie," crouch in center of circle, close together. 
"Sing a song o' sixpence, a pocket full of rye; 

Four and twenty blackbirds baked in a pie." Circle skips to left. 
"When the pie was opened the birds began to sing," etc. Circle stands 
and raises joined hands to open "pie," blackbirds fly under the raised 
arms, and skip around outside circle, whistling. 

"The King was in his counting-house," etc. ; circle pantomimes counting 
money. 

"The Queen," etc. ; players in circle pantomime eating with spoon. 
"The maid," etc. ; players pantomime hanging clothes. 
"And down came a blackbird," etc. ; each blackbird, on outside of circle, 
snips the nose of some player in the circle, who becomes a blackbird 
when the game is repeated. 



m 



SING A SONG O' SIXPENCE 



iO^U 



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The Spielman. Partners in circle. R shoulders to center. 

1. "We are two musicians gay, would you like to hear us play? 
If you like us we will stay, or go back to cold Norway." 
Players march around circle, swinging hands gaily, singing the above 
verse. 



Third Grade 



63 



"We can play the viol, viol, violin ; 
We can play the big bass viol and the flute, oh." 

Flayers face each other and imitate the movements of playing the 
instruments named in the preceding verse. 
"Boom-fa-la-la, boom-fa -la-la, boom-fa-la-la-lay; 
Boom-fa-la-la, boom-fa-la-la, boom-fa-la-la-lay." 

While singing the preceding, players in sets of 4 join 4 right hands across 
square, and skip around to R during 4 measures ; reverse, joining L 
hands and skip 4 measures to left. 



THE SPIELMAN 
Swedish 




GRADE IV 

For Explanation of Types of Exercises, see pages 10, 11. 

Time for Physical Education should be divided between health lessons, 
games, gymnastics, rhythmic exercises, athletic contests, and such efficiency 
tests as the Badge Tests arranged by the Playground and Recreation Asso- 
ciation. A new lesson in gymnastics is to be started every two weeks. Every 
lesson is begun and ended with "Best Sitting." 

GYMNASTICS 

General Plan of Gymnastic Lesson, page .'ft. 
Directions for Teaching Gymnastics, pages J f 7-50. 

Lesson I 

1. Order. Hips — firm; one step forward — march (see Lesson 7, Grade 
III). 

2. Arm. Chest — firm,; arms sideways fling and raise heels, one; tioo. 

3. Leg. "Thread the needle ;" clasp hands low in front ; on count one, 
step R (L) foot through ring formed by hands, and stand on R foot; two, 
step through ring with left foot, and stand erect, hands still clasped behind. 

4. Trunk. ''Cranking automobile;" see Grade III, Lesson 6. 

5. Precipitant. Running in place, raising feet backward ; 16 counts — go. 
(Like a quick run but done without moving forward. Insist on good rhythm.) 

6. Hands on lower ribs — place; breathe in, one; out, two. 

Lesson II 

1. Order. Two steps forward — < march. This takes three counts, stepping 
forward L and R on one and two, and bringing heels together on three. 

2. Arm. Shoulders — firm; stretch arms downward and raise heels, one; 
tioo. 

3. Leg. Raise arms sideways and bend knees (slightly) one; two. 

4. Trunk. "See-saw." See Lesson IV, Grade III. 

5. Precipitant. "Jumping Jack ;" on one, jump to stride position and raise 
arms sideways ; tioo. return arms and feet to place. Continue 12 counts. 

6. Circle arms overhead with deep breathing; one; tioo. 

Lesson III 

1. Order. March steps forward and backward ; vary number and direction. 

2. Arm. Chest — firm; fling arms sideways and twist head to R (L) — 
one; two. 

3. Leg. "Thread the needle;" (See Lesson I. Grade IV) and return to 
starting position, reversing the movement. 

4. Trunk. Bending to grasp L (R) ankle; one; tioo. 

5. Precipitant. Bend arms to athletes' running position (elbows at right 
angles, held close to body) ; run in place, one row at a time, 16 counts — go. 

6. Sitting; head — firm; deep breathing, one; two. 



Fourth Gkade 



65 



Lesson IV 

1. Order. Quick changes of arm positions. 

2. Arm. Hand clapping overhead with heel raising, 10 counts — go. 

3. Leg. Hands clasped behind back, place; slow deep knee bending, one; 
two. Try to touch floor with finger tips without, tipping body backward. 

4. Trunk. "Human Wicket;" feet apart — jump; bend forward, knees 
straight, and touch L hand in front of L toe. R hand in front of R toe 
— one; stand erect, two. 

5. Precipitant. "Crossing the Creek," see Lesson IX, Grade III. 

6. Arms sideways — raise; turn palms up. with deep breathing, one; two. 




Deep Knee Bend 



Lesson V 

1. Order. Hips — firm; place L foot forward (one foot-length; weight on 
both feet) one; two. 

2. Arm. Chest — firm; arm flinging sideways and quick knee bending, 
one; two. 

3. Leg. "High-stepping horses;" hips — firm ; mark time in place, with 
high knee bending upward; 12 counts- — go. (Bring knee as high as hip; 
right angle at knee; toe pointing downward.) 

Phis. — 5 



66 Physical Education 

4. Trunk. "Rabbit Hop." See Lesson 10, Grade III. 

5. Precipitant. "Jumping Jack;" clapping bands over bead on odd counts, 
bringing hands to side on even counts. 12 counts — go. 

6. Shoulders — firm; deep breathing, one; two. 

Lessor VI 

1. Order. Hips — firm; L (R) foot forward — place; raise heels, S counts, 
go. 

2. Head. Circle arms and twist head to right (left), one; two. 

3. Arm. Shoulders- — firm; feet apart — jump; stretch arms upward, one; 
(arms parallel, palms turned in; watch for hollow back and protruding 
abdomen) ; bring arms to shoulders firm — two. 

4. Leg. "Wicket Walk" (see "Human Wicket," Lesson IV, Grade IV) ; 
feet apart — jump; bend and touch floor — two; advance L foot and hand 
simultaneously, then R ; continue for 6 counts ; position — stand. 

5. Precipitant. Arms in running position — place (see Lesson III, Grade 
IV) ; running around room, one row at a time. go. 

6. Sitting. Hips — firm; deep breathing, with head bending slightly back- 
ward (chin close to neck; secure broadening of chest, not raising shoulders). 

Lesson VII 

1. Order. March steps forward and backward ; vary number and direction. 

2. Arm. Shoulders — firm; stretch arms sideways and raise heels, one; 
two. 

3. Leg. Deep knee bending, hands clasped behind (see Lesson IV, Grade 
IV). 

4. Trunk. "Climbing Ladder." On count one, raise L arm as if grasping 
ladder, and bend left knee upward; two; change position of hands and feet, 
bringing R arm and knee upward. 

5. Precipitant. "Jumping Jack," with hands clapping overhead (Lesson V, 
Grade IV) ; 16 counts- — go. 

6. "West Point" Breathing ; one. deep breathing, turning palms outward, 
keeping little finger close to side (see that the exercise secures chest broad- 
ening, not shoulder raising) ; return and exhale, two. 

Lesson VIII 

1. Order. Facing to right — one (quarter-turn to R on R heel, pushing 
with L toe; hold this position until second command) ; bring up L foot to R, 
heels together, two. 

2. Arm. Arm circling overhead with heel raising, 12 counts — go. 

3. Leg. "Thread the Needle" and return ; see Lesson III, Grade IV. 

4. Trunk. "Splitting wood;" see Lesson III, Grade III. 

5. Precipitant. Hips — firm; jump in place ; bend knees, heels off floor, 
one; spring upward and land on toes with knees bent as in starting position, 
two; stand erect, three. 

6. Sitting. Chest — firm; deep breathing with head bending backward, 
one; two. (See Lesson VI, Grade IV.) 



Fourth Grade 67 

Lesson IX 

1. Order. Right and left facing (see Lesson VIII, Grade V). 

2. Arm. Hand clapping overhead with heels raising, 12 counts — go. 

3. Leg. Hips — firm! high knee bending upward, march time, 16 counts — 
go. 

4. Trunk. "Steamboat;" arms sideways raise and feet apart — jump; on 
one, bend trunk to R, bending R knee, R hand touching floor, L arm pointing 
upward ; two, bend to L, touching floor with L hand. 

5. Precipitant. Practice marching and halting. 

6. West Point breathing, one; tiro. 

Lesson X 

1. Order. Head Arm and L (R) foot forward — place; heel raising 8 
counts — go. 

2. Arm. Arm stretching sideways and upward ; shoulders — firm; stretch 
arms sideways — one; shoulders firm, two; stretch arms upward, three; 
to shoulders, four. 

3. Leg. Chest — firm; deep knee bending, one; two (see Grade III, Lesson 
V). 

4. Trunk. Climbing ladder ; raise L arm and R knee upward ; change 
and continue to 10 counts. 

5. Precipitant. Hips — -firm; jump in place, one; two, three. (See Lesson 
VIII, Grade IV.) 

6. Arms sideways — fling; deep breathing, turning palms upward, one; two. 

GAMES 

Automobile Race : Each row chooses the name of some automobile. At 
the signal, the first child in each alternate row rises on the right side, 
runs forward around his own desk, then to the rear on the left side, 
going completely around his own row of seats. As soon as he is 
seated, he touches off the child who sits behind him. and so on until 
the last child has run and has returned to his seat. Tl:o alternate rows 
then play, and the two winners finally compete to decide the champion. 

Posture Tag : One child is chosen for the runner, and another for the 
chaser. Each has a beand)ag carried on his head. If either player 
touches or loses the bean4L>ag, he is out. and must choose a player to take 
his place. If the runner is tagged by the chaser, another runner is 
chosen. 

Teacher and Class : A leader is chosen for a "class" of about ten players, 
the "class" in a line facing the "teacher," who stands about twelve feet 
away. The "teacher" tosses the bean bag to each of the class in succession, 
beginning at the head. A player who misses goes to the foot. If the 
leader misses, he goes to the foot and the player at the head becomes 
leader. 

Beast, Bird or Fish : The leader tosses the bean bag to any player, and 
calls "Bird." then immediately begins to count rapidly to ten. If the 
player to whom the bean bag was tossed does not name a bird before 
the leader counts ten, he is caught, and must stand at the back of the 



68 Physical Education 

room. If the leader calls for "fish," or for "beast," the correct reply must 
be given. 

Weather Vane : This is a useful game for teaching points of the compass. 
It is played like "Simon Says;" the teacher calls "Turn to the — North," 
and a child who turns in the wrong direction is an unreliable weather- 
vane, and must take his seat. Give a good pause before the direction 
is announced, and demand instantaneous response. 

Lame Fox and Chickens : The chickens are divided into two groups, stand- 
ing on opposite sides of the playing space ; a den for the fox is marked out 
in the center. At the signal, the chickens exchange bases, running 
across the space marked out for the fox ; the fox who is lame and can hop 
only on one foot, tries to tag as many as he can. All caught are lame 
foxes when the signal again is given. 

Center Base : Players in circle ; one player in center with ball. The center 
player throws ball to some player in the circle, who must replace ball in 
the center and then chase the center player, who is safe if he can 
touch the ball before he is tagged by the chaser; if he is tagged, the 
chaser may be in the center. 

Call Ball : Players are given consecutive numbers, beginning at one. 
One player has a basket ball, which he tosses into the air immediately 
after he has called a player's number ; that player runs forward and 
tries to catch the ball before it has made a second bounce. As a 
playground game, the players stand in circle ; in the schoolroom, players 
are in their seats, and the ball is tossed in the vacant space at the 
front of the room. 

Fish Net : Two goal lines are drawn some forty to fifty feet apart and 
reaching from side to side of the play space. The players are aligned on 
one of the goal lines. One player, the "Net," stands on the opposite goal 
line. At the call, "The Net is coming!" all move forward to the opposite 
goal, while the "Net" tries to catch a "Fish" by throwing his arms around 
him. The one caught joins hands with him on the opposite goal line. 
The "Net" again gives his warning, and as the "Fish" swim to the other 
side, another one is caught by the "Net," now consisting of two players ; 
encircling him and grasping hands, they take him to the goal, where he 
joins the net. As the net becomes longer, several fish may be caught at 
one time. The last one caught is the "Net" for the next game. If the 
catchers let go of hands the net is broken and those in it are released. 

Bull Frog Relay : Pupils in columns or file formation arranged according to 
size and equal in number. After player has completed his turn in racing, 
he must pass by way of left side of team to the rear and place hands on 
shoulders of team mate in front observing complete silence and perfect 
alignment. 
Position of individuals when in action. 
Hands on hips ; deep knee bend. 

Flying Dutchman : Formation : Sitting on desks facing back of room. 

One who is chosen to be "it" stands facing players with a book in his 
hand. At a signal from the teacher, "it" hands the book to a player, 



Fourth Grade 



69 



the class then count aloud as the book is passed to the first five players. 
At the word "five" the one "it" chases the book. The book may be passed 
up and down or across the room. If the chaser catches the book the 
last one catching it is "it." Any one dropping the book is "it." 

Suggestions : Emphasize the fact that clever players are not caught, as 
children like to be "it" and may be caught purposely. 

INDIAN WAR DANCE 



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Physical Education 



RHYTHMIC PLAYS 



Indian War Dance : 



Formation 
Part I. 



Sitting on floor facing in, arms folded high. 



Part II. 



(a) Bend forward and back four times (1-8), (four measures). 
(6) Bend right and left alternately (1-8), (Measures five, six, 
seven, eight.) 

(c) Raise arms high and look up four times (repeat measures 
one to four.) 

(d) Look right, hand over eyes, four times right, with hand 
over eyes, four times left (measures nine to sixteen.) 

(e) Smoke pipe four times (repeat measures thirteen to 
sixteen.) 

Jump up. run around circle, little jumpy steps, arms alternately 
raised sharply, starting at beginning of piece. When measure 
seventeen is reached, strike floor twice, and on measure eighteen 
yell three times putting hand over mouth after each yell is 
started. 

Repeat striking floor and yelling on measures nineteen and 
twenty, twenty-five and twenty-six, twenty-seven and twenty- 
eight, running on all measures between. 



♦The Crested Hen : 

Formation : This is done in groups of three, each consisting of one boy 
and two girls, or two boys and one girl. The groups stand in circle 
formation. 

I. Measures 1-S. The players join hands and dance around to the left 
as follows : Step forward on the left foot, hop, and swing the right 
foot forward. The players all lean away from the center of the circle. 
A stamp is taken on the first note of the first measure. 



Allegretto 



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Fourth Grade 



71 



Measures 1-S. Repeat the same step to the right. Jump up in the air on 
the first note of the first measure, come clown on both feet, and repeat 
step hop to the right. 

II. Measures 9-10. The girls drop their joined hands, place the free 
hands on hips, and form a straight line. The boy at no time breaks 
bis grasp. The players continue the step, hopping in place while the 
girl on the right bends forward and does step-hop under the archway 
formed by the raised arms of the boy and the left girl. 

Measures 11-12. The boy follows the girl, turning under his own arms. 

Measures 13-14. The left girl turns under the arcbway formed by the 
boy and the right girl. 

Measures 15-16. The boy follows. 

Measures 9-16. Repeat the. step. 

Repeat tbe play from the beginning. 



French May Dance : 

In couples, forming double circle; rigbt sboulders to center, 
joined ; boys, outside on hip, girls, holding skirts. 



Inside hands 



Run forward 6 steps (2 meas.) ; face partner and curtsy, 
2 measures. 

Repeat step 1, in opposite direction ; 4 measures. 
Facing partner, R hands joined high; cross to partner's place 
with 3 running steps (1 measure) , curtsy (1 measure). 
Repeat 3, returning to own place and curtsy (2 measures). 
Inside partner (girl) stands still, while boy turns under their 
joined hands, making complete turn; (1 measure) ; boy runs 3 
steps to left (1 measure), meeting new partner; both curtsy 
(2 measures) ; repeat from beginning witb new partner. 



FRENCH MAY DANCE 



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Physical Education 



Gtjstaf's Skoal.* - (Gustafs Health) Swedish Kinging Game. 

Formation. Four couples form a square. Head couples stand facing each 
other about six feet apart, while side couples do the same. Partners 
join inside hands. The boy stands on the left with free hand on hip, 
while the girl takes hold of her skirt. 

I. Measure 1-2. The head couples start with the right foot, and ad- 
vance toward each other with three steps. On the second count of 
the second measure the boy bows and the girl makes a peasant curtsey. 

Measure 3-4. The head couples start with the left foot, and retire with 
three steps, bringing the feet together on the second count of the fourth 
measure. 

Measures 5-6. Same as measures 1-2. 

Measures 7-8. Same as measures 3-4. 

Measures 1-S. The side couples repeat same figures. 

The above figure should be performed with great dignity. 

II. Measures 9-12. The head couples skip gaily toward each other, taking 
two skip steps to a measure. Partners release hands, separate, and join 
inside hands with person opposite, the boy going to the left and the girl 
to the right. The new couple passes under the arch made by the joined 
hands of the side couples. (Joined hands should be held high.) As soon as 
they have passed under the arch, they separate to the left and right, 
returning to their original places. 

Measures 13-16. Still skipping, they clap their own hands, join hands with 
partners, lean well away from each other and swing about with high 
skipping steps. 

Measures 9-16. The side couples repeat same figure. 

There are great dramatic possibilities in this game. The first part 
represents paying homage to a superior, while the second is an imitation 
of the gay life of the peasant, even though passing under a yoke of 
subjection. 



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GRADE V 

For Explanation of Types of Exercises, see pages 10, 11. 

GYMNASTICS 

General Plan of Gymnastic Lesson, page 1ft. 
Directions for Teaching Gymnastics, pages lft-50. 

Lesson I 

1. Order. Review facings (see Lesson VIII, Grade IV) and foot placing 
forward and to side (Lesson V, Grade IV). 

2. Arm. (a) Review quick changes of arm positions; (6) review arm 
stretchings in various directions. 

3. Leg. Chest — firm; arm flinging sideways with quick knee bending, one; 
two. 

4. Trunk. "Piston rod"; on one, take shoulders firm and bend L (R) knee 
upward ; two, stretch arms downward and replace foot, 16 counts. Demand 
smooth vigorous action. 

5. Precipitant. Arms in running position, — place; run in place 16 counts 
— go. 

6. West Point breathing (see Lesson VII, Grade IV) one; tico. 

Lesson II 

1. Order. Review mark time and halt (Lesson IV, Grade III) and one 
(two) march steps forward and back. 

2. Arm. Shoulders firm and feet apart — jump; arm stretching upward, 
one; two; sideways, three; four. (Hold each position long enough to be 
sure of good form.) 

3. Leg. Hands behind body — clasp; deep knee bending, one; two. (Try 
to touch floor without tipping backward.) 

4. Trunk. "Steamboat" (see Lesson IX. Grade IV). 

5. Precipitant. Hips — firm and left foot forward — place; heels — raise; 
spring, reversing position of feet, tivo; continue in rhythm, 12 counts, go. 

6. Sitting. Head — firm; deep breathing, one; two. 

Lesson III 

1. Order. Three steps forward — march (four counts; heels together on 
fourth count). 

2. Arm. Left hand on hip and right on head — place; quickly, change. 

3. Leg. Left (R) foot forward — place; heel raising with hand clapping 
over head, 12 counts — go. 

4. Trunk. "Jack-knife Dive" ; on count one, place right foot sideways 
and fling arms sideways ; two, bend to touch floor between feet, keeping knees 
straight ; thred, stand erect, arms stretched sideways ; four, hands at sides 
and feet together. 

5. Precipitant. Hips — firm; jump in place, one; two; three (Lesson VIII, 
Grade IV). 

6. Deep breathing, arm raising sideways and heel raising; one; two. 



74 Physical Education 

Lesson IV 

1. Order. Hips — firm; place L (R) foot forward and return, 4 counts, go~ 
continue through 16 counts ; go. 

2. Arm. With palms upward, arms sideways fling and feet apart — jump; 
raise arms upward, one; two. (See that children do not hollow backs.) 

3. Leg. Head — firm; fling arms sideways with quick knee bending,. 
one; two. 

4. Trunk. Piston rod (see Lesson I, Grade IV). 

5. Precipitant. Hands in running position — place; run around room; halt 
in four counts. 

6. West Point breathing, one; two. 

Lesson V 

1. Order. Review facing, right and left. 

2. Arm. Raise arms sideways and twist head to right (L), with deer> 
breathing ; one; two. 

3. Leg. Chest — firm; high knee bending upward, 16 counts — go. 

4. Trunk. "Fire-cracker." Clap hands in front of chest, one; clap over- 
head, two; bend forward and slap knees, mid-leg, and ankle, in quick succes- 
sion, one, two, three (keep knees straight). 

5. Precipitant. Hips — firm; left (R) foot forward — place; spring on toes,, 
changing feet forward and back, 12 counts — go. 

6. Hands on lower ribs — place; deep breathing, one; two. 

Lesson VI 

1. Order. One, two, three or four steps forward — march (four steps takes 
5 counts). 

2. Arm. Shoulders — firm; stretch arms sideways, one; two; stretch arms 
downward, three; four. Repeat in 4 counts— go. 

3. Leg. "Signalling" ; raise left leg and right arm sideways, one; replace, 
two; right arm and right leg, three; return, -four. 

4. Trunk. Hips firm and feet apart — jump; twist trunk to left, one; for- 
ward, two (twist should come from waist only). 

5. Precipitant. Jump in place with arm flinging sideways, one; two (fling 
arms sideways on jump, and bring again to side on landing) ; three (Lesson 
VIII, Grade IV). 

6. Head firm and feet apart — jump; deep breathing, one; two. 

Lesson VII 

1. Order. Hips — firm; place left foot forward, one; raise heels, two; lower 
heels, three; foot replace, four. Repeat with opposite foot, 4 counts — go. 

2. Arm. With palms up, arms sideways fling and feet apart — jump; raise 
arms upward, one; two. 

3. Chest — firm; quick knee bending with arms flinging sideways, one; two. 

4. Trunk. "Jack-knife dive" (see Lesson III, Grade V). 

5. Precipitant. Forward — march; tiptoe march; normal march; class 
— halt. 

6. Sitting; circle arms over head with deep breathing; one; two. 



Fifth Grade 75 

Lesson VIII. 

1. Order. Right (L) face and one step forward — march (done in 4 counts). 

2. Arm. Shoulders firm and feef apart — jump; arm stretching upward and 
downward, 4 counts, go. 

3. Leg. Head — firm; slow deep knee bending, one; two. 

4. Trunk. "Steamboat"' : see Lesson IX, Grade IV. 

5. Precipitant. Jump on toes to stride position and return, with hand 
clapping overhead (see Lesson V, Grade IV), 16 counts — go. 

6. West Point breathing, one; two. 

Lesson IX 

1. Order. Chest — firm; foot placing forward and heel raising, left and 
right ; S counts — go. 

2. Arm. Shoulders — firm; arm stretching upward, sideways and down- 
ward. 6 counts — go. 

3. Leg. "Knee Dip"; stand on left (R) foot; reach behind and grasp 
left (R) foot with right (L) hand; bend left (R) knee slowly until right £L) 
knee touches floor ; raise slowly to erect position. The free arm may be raised 
sideways to aid balance. 

4. Trunk. "Fire-cracker"' ; see Lesson V. Grade V. 

5. Precipitant. Hips — firm; jump in place with quarter turn to right (L), 
one; two (land facing to right or left) ; three. 

6. Sitting ; Head — firm; bend head slightly backward with deep breathing, 
one; two. 

Lesson X 

1. Order. Right (L) face and two steps forward — march (done in 5 
counts) . 

2. Arm. Shoulders — firm; stretch arms upward and bend knees, one; tico. 

3. Leg. "Signalling" ; see Lesson VI, Grade V. 

4. Trunk. Feet apart — jump; circle arms overhead and twist trunk to 
right (L) one; two. 

5. Precipitant. Left foot forward — place; spring changing feet forward 
and back, and raising arms to shoulder level on odd counts, down on even 
counts — go (16 counts). 

6. West Point breathing, one; two. 

GAMES 

Paetner Tag. The children are seated at their desks. A runner and a chaser 
are chosen ; the chaser is "poison," and any one tagged by him becomes 
"poison."' The runner saves himself by sitting with another player, who 
in turn saves himself in the same manner. If the chaser tags the runner, 
the chaser at once "plays safe" by sitting with another player. 

This is made an excellent playground game by having players in a circle, 
in couples, partners having arms hooked. The runner saves himself by 
hooking arms with another player, when the partner of that player runs 
to hook arms with another. 



76 Physical Education 

Circle Tag. A three-foot circle is marked with chalk on the floor at the front 
of the room. A player is chosen to be "it" ; he stands in front of or near 
the circle, so as to guard it, and calls the names of two or more players, 
who try to touch the circle with one foot before being tagged by "it." 
Players may run in any direction, and should make this a "dare" game. 

Simon Says. Players stand in aisles. Teacher or some pupil gives gymnastic 
commands which are to be executed only if prefaced by "Simon says." 
Those Caught must take their seats. The row having most players standing 
after two minutes of play is declared winner. 

Initial Tag. One player is chosen ; he comes to the front blackboard and 
writes the initials of some child in the room ; the one whose initials are 
written tries to tag the first player before he can reach his seat. The game 
may be made more difficult by having the runner tag the rear wall before 
going to his seat. 

Target Throw. Draw on the board two or more sets of three concentric 
circles which form the targets ; the outer circle should be about three feet 
in diameter, the inner about nine inches. One player at a time takes his 
place on a line drawn about twelve feet from each target ; if he can hit the 
bull's eye (the inner circle) with the bean-bag, he scores 5 points for his 
team ; the second circle scores 3, and the outer, one. When each player has 
made a throw, the scores are added. 

Blackboard Relay. The first player in each line is given a piece of chalk ; at 
the signal he runs to the board and makes a cross mark ( X ) , returns to 
his seat, and hands the chalk to the player behind him, who runs and marks 
in his turn. The game may be made more difficult by having players write 
their own initials, their own names, or make a question mark, comma, or 
plus or minus sign. . . 

Last Couple Out. Playground game. Players in couples, standing in a long 
line, one couple behind the other. An odd player stands at the head of the 
line. He calls "last couple out," when the couple at the foot of the line 
run forward, each on his own side of the line, and try to join hands in 
front of the line before either is tagged by the odd player. The odd player 
may not look behind him as he calls ; if he tags one of the runners, that 
player is his partner, and the new couple take the head of the line, while 
the odd player stands in front of them and gives the signal for the couple 
now at the foot to run forward. 

Four All Round. Players stand in files of 4, facing center of circle, like 
spokes of a wheel. One odd player is running on the outside. He tags 
the last player of one file, who passes the tag to the one ahead of him, and 
so on until it reaches the first player of the file, who says "Ow," which is 
the signal for the file to run, in any direction, around the outside of the 
circle, until the original place of the file is reached. The odd player is 
meanwhile running around the circle to reach the position of the disbanded 
file. The first four of the five runners who re-form the file are safe ; the 
fifth is "odd." ^. 



Fifth Grade 77 

Touch Ball, Players in circle, facing center. One player stands in the 
circle, and tries to touch a basket ball which is rapidly passed around the 
circle in short, quick throws, not above the players' heads. If the center 
player touches ball, he is safe and may take his place in the circle ; the 
player who dropped or held the ball so that it was touched takes the center 
player's place. 

French Blind Man's Buff (also known as Grunt Pig, Grunt). Players in 
circle, right shoulders to center ; one player is blindfolded and stands in 

• the center holding a blackboard pointer or yard-stick. The circle marches 
around the outside aisles of the room until the blindfolded player raps on 
the floor to halt the marchers ; the center player points with his stick at 
some player in the circle, and tells him to imitate the noise made by some 
familiar animal. If the voice can be recognized, that player exchanges 
places with the blindfolded child in center. 

Three Deep (tag game). Players form a circle, count off by twos, and each 
number one steps behind the player at his right. This quickly gives a 
double circle, players facing center. Choose one for a chaser and another 
for a runner. The play is like partner tag. The runner may run around 
or between the players and may become safe by going in front of any 
group of two and remaining there, thus forming one group that is "three 
deep." The chaser can tag the rear one of any group that is three deep. 
The player who finds himself at the rear of a group of three should hasten 
to go in front of a group before the chaser can tag him. One who is tagged 
at once becomes chaser, and should tag the one who caught him if possible. 
Discourage long runs and encourage quick changes instead. 

Telegram (relay race). Players in two equal teams, lined up en opposite 
sides of the room facing the center. The odd player (or the teacher when 
there is no odd player) stands in front of the room at its middle with a 
telegram in each hand. Mark a starting line for each team near the wall 
and equally distant from the sender. On signal the first player of each 
team runs and takes the telegram from the sender, runs up the first aisle 
of his half of the room and down the next one and then across to the next 
player of his side who is waiting at the starting line, hands him the tele- 
gram, and goes to the foot of his line. The second player as soon as he 
receives the telegram runs out, up and down the same aisle, and hands 
it to the next, and so on. The last player rounds the two aisles and takes 
the telegram back to the sender. 

Vis-a-vis. Players in couples, forming single circle, all facing center ; odd 
player in center, who calls out "Face to face !" when all the partners face 
each other ; "back to back," when partners turn backs to each other ; he 
continues to call until he wishes to change partners, when he calls "vis-a- 
vis," when all partners have to change, the odd one in center now securing 
a partner ; whoever is left takes the center when the game is repeated. 



78 



Physical Education 



RHYTHMIC PLAYS 

*The Yixeyard. {French). In couples, single circle, all facing center. 

1. (a) Stoop and make motion of digging, pat down the earth (1 meas- 
ure), stand and stamp lightly 3 times (2 measures) ; (b) repeat 4 times 
in all, turning round in place with the three last stamps (S measures in 
all). 



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Fifth Grade 



79 



2. Join bands, making one large circle, all facing center. 8 slides to left ; 
S to right (4 measures) ; join right hand with partner's, left hand raised 
at side, and skip S steps in small circle, turning partner ; repeat the 8 
skips with left hands joined (4 measures) ; S measures in all. 

S. (Same music as step I.) Pick grapes from branch with right hand, and 
put them in basket on left arm (1 measure) ; stamp three times (1 meas- 
ure) ; repeat 4 times in all, making S measures. 

4. Boy steps inside circle and faces girl ; join both hands, arms stretched 
at sides, and take 8 slides around in circle, moving clockwise ; repeat, re- 
turning to place (4 measures). 

5. Turn partner as in step II (4 measures). Face partner, join right hands, 
and pass partner, giving left hand to next dancer. Proceed around circle, 
continuing left and right hands alternately, until partner is reached (grand 
left and right) S measures. 



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80 Physical Education 

Pop Goes the Weasel. In couples, three couples to a set. Players face 
partners across center of set, as in Virginia Reel. 

1. Head couple, backs to set, face outward and take 8 slides to foot ; 8 back. 

2. Head couple joins both hands and takes S slides down center of set ; 
8 back. 

3. Head couple makes circle of 3 with next girl ; the little circle of 3 takes 
S slides around circle to right ; 4 to left ; then the new player is "popped" 
under the arch formed by the joined hands of the original head couple. 
The player "popped" must be landed in her own place. 

4. Head couple repeats No. 3 with the second boy, the partner of the player 
just "popped" to place. 

5. Head couple repeats No. 3 with foot girl. 

6. Head couple repeats No. 3 with foot boy ; then head couple takes foot of 
set, and the dance is repeated with the new head couple. 

The Merry-Go-Round (Traditional North Carolina Folic Gam.e). In couples, 
all hands joined, facing center of circle, odd player in center. Music "We 
Won't Go Home Till Morning." 

1. Eight slides to left ; 8 slides to right. 

2. Face partner and join both hands ; 4 slides to center, 4 out. 

3. Give right hand to partner, and take "grand right and left" around 

circle until music stops, when each player tries to retain partner he 
then has, as odd player in center is now trying to secure a partner. 

The Land of Cotton {Music "Dixie"). Partners around circle, right shoulders 
to center, inside hands joined high ; outer hands at hip. 

1. (a) Beginning with outside foot, walk three steps forward and point 
inside foot, bending toward partner. Repeat, beginning inside foot and 
pointing away from partner. 

(6) Boy stands still as girl turns with 4 steps under raised arms; then 

girl stands as boy turns under raised arms. 

(c) Eight slides to left, away from partner; 8 slides returning. 

2. Repeat (a) and (&), step 1. 

(c) Join both hands and take 8 slides forward around circle; 8 slides 
returning. 

Irish Long Dance. Music, The Irish Washerwoman. Hands on hips. In 
couples, sets of 4 ; in lines, facing partner. 

1. Touch right toe forward. Swing right foot forward ; 4 soft stamps on toe. 
Repeat. Four right hands joined, 8 polka steps around circle. Repeat. 
Left feet and L hands. 

2. (a) Head couples face foot; walk 4 steps down middle; turn and walk 

4 steps back to place. 
(6) Head couple takes 4 slides to foot and return OUTSIDE foot 
couple, who takes 4 slides to head and return. 

3. Set joins hands, forming circle of 4. 8 slides to left; 4 to right ending 

with head and foot couples having changed places. End with curtsey to 
partner. 



Fifth Grade 



81 



THE MERRY-GO-ROUND 



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GRADE VI 

For Explanation of Types of Exercises, see pages 10, 11. 

GYMNASTICS 

General Plan of Gymnastic Lesson, page .'ft. 
Directions for Teaching Gymnastics, pages J/7-50. 

Lesson I 

1. Order, (a) Quick changes of arm and foot positions. 

(b) Review facings and march steps. 

2. Arm. Head — firm; quick knee bending with arm flinging sideways, 
one; two. 

3. Leg. Hips — firm; high knee bending upward, 12 counts — go. 

4. Trunk. Shoulders firm and feet apart — jump; bend and touch right 
(L) ankle with both hands, one; stand erect, tico. 

5. Precipitant. March — tiptoe march — halt. 

6. Breathing. Hands on lower ribs — place; broaden chest, one; two. 

Lesson II 

1. Order. About — face; (carry toe of right foot behind and slightly to left 
of left heel) ; two, face to rear, turning to right on right heel and left toe. 
(From U. S. Infantry Drill Regulations.) 

2. Arm. Chest firm and place left foot forward, one; raise heels, two; 
lower heels, three; position, four. Repeat to opposite side; then to both sides 
in eight counts. 

3. Leg. "Knee Dip," see Lesson IX, Grade V. 

4. Trunk. Right hand on hip, left hand on head, place; trunk to right, 
oend, (3 times to right, then reverse arm positions and repeat 3 times to left). 

5. Precipitant. Jump in place, flinging arms sideways on jump, one; two; 
three. 

6. Arms sideways fling and feet apart — jump; turn palms upward and raise 
heels, with deep breathing, one; two. 

Lesson III 

1. Order. Head firm and place left foot sideways — one; raise heels, two; 
sink heels, three; position, four. Repeat to opposite side ; then in 8 counts. 

2. Arm. Shoulders — firm; arms stretching upward and sideways, 4 counts 
— go. 

3. Leg. Chest — firm; slow, deep knee bending, one; tico. 

4. Trunk. "Prairie dog diving into his hole" ; shoulders firm and feet apart 
— jump; stretch arms upward — one; bend forward and touch floor between 
feet, two; stretch upward, three; shoulders firm, four. 

5. Precipitant. "Bouncing ball," see Lesson IV, Grade III. 

6. West- Point breathing; one; two. 

Lesson IV 

1. Order. About face and one step forward — march (4 counts). 

2. Arm. Shoulders — firm; stretch right arm upward, left downward, one; 
shoulders firm, two; reverse positions of arms. 



84 



Physical Education 



3. Leg. Hands behind body — clasp; slow, deep knee bending, one; two. 

4. Trunk. Left foot forward — place; circle arms overhead and twist trunk 
to left, one; two. Repeat, then reverse foot positions, and twist to right. 

5. Precipitant. Hips — firm; jumping forward, one (bend knees, toes off 
floor) ; jump, advancing about eighteen inches, and landing with kaees bent, 
two; stand erect, three. 

6. "Rooster" ; elbows bent at side, finger tips touching shoulders ; deep 
breathing, raising elbows, one; two. 

Lesson V 

1. Order. Chest firm and left (R) foot forward — one; heels raise and 
fling arms sideways, two; return, three; position, four. 

2. Arm. Arms sideways fling and feet apart — jump; hand turning and 
deep breathing, one; two. 

3. Leg. Shoulders — firm; quick knee bending, heels off floor, with arm 
stretching upward, one; two. 

4. Trunk. Right hand on hip, left arm sideways — raise; bend forward 
(knees straight) to touch left hand to left toe — one; two. Repeat 6 counts, 
then reverse. 

5. Precipitant. Hips — firm; left knee — raise; step and hop on left, then on 
right, 2 counts to each foot, 16 counts in all — go. 

6. Breathing. Finger tips on front of diaphragm, one; two. 











Knee Dip. 



Lesson VI 

1. Order. March ; tiptoe march ; normal march ; halt. 

2. Arm. "Sky rockets" ; quick "shoulders firm" and arm stretching 
upward, ( one; two) followed by slow sinking sideways, downward. 

3. Leg. Chest — firm; slow, deep knee bending — place; arms sideways fling. 
one; two. 



Sixth Gkade 85 

4. Trunk. "Prairie dog" (see Lesson III, Grade VI). 

5. Precipitant. Hips — firm; jump in place' with half turn right (L) on 
jump : one; two; three. 

6. Breathing. Head firm and feet apart — jump; broaden chest, one; two. 

Lesson VII 

1. Order. Review facings and march steps in various directions. 

2. Arm. "Windmill" ; shoulders — firm; left arm upward, right downward, 
stretch; with quick flinging, arms change (arms wheel to reverse position like 
windmill sails). 

3. Leg. "Power hammer" ; jump to stride position and bring fists to front 
of chest — place; quick, strong knee bending, with downward stroke of hands, 
one : return, two. 

4. Trunk. Head — firm; left (R) foot forward — place; trunk to left (R) 
bend; raise. 

5. Precipitant. Raise left knee, clapping hands under knee — one; replace 
foot, two; continue 16 counts — go. (Keep trunk erect.) 

6. Breathing. Arms sideways raise and feet apart — jump; turn palms 
upward and raise heels, one; two. 

Lesson VIII 

1. Order. Hips — firm; knee bending upward, march time — go. 

2. Head. Chest — firm; feet apart — jump; bend head backward, deep 
breathing, one; two. (Chin in; watch for hollow backs.) 

3. Leg. With palms up, arms sideways raise and feet apart — jump; arm 
raising upward and heels raising — one; two. 

4. Trunk. "Steamboat," see Lesson IX, Grade IV. 

5. Precipitant. "Sprinting Start" ; "on your mark," drop to crouch position, 
left (R) knee at instep of right (L) foot, fingers supporting weight on floor, 
thumbs pointing to center; at "get set," lean forward, straightening rear leg; 
at "go," run in place 12 counts. 

6. Shoulders — firm; deep breathing, one ; two. 

Lesson IX 

1. Order. Chest firm and place left (R) foot forward — one; stretch arms 
sideways and raise heels — two; chest firm and lower heels — three; position, 
four. 

2. Feet apart — jump; raise arms forward-upward — one (keep palms 
facing and as far apart as the shoulders are wide) ; sink sideways — down- 
ward, two. (Turn palms downward at shoulder height.) 

3. Leg. Shoulders — firm; stretch arms downward and bend knees, touch- 
ing fingers to floor between feet — one; return— two. 

4. Trunk. "Aeroplane"; arms sideways raise and feet apart — jump; touch 
right toe with left hand, right arm vertical — one; stand erect — two; touch left 
toe with right hand — three; stand erect — four. Keep knees straight. 

5. Hips — firm; jump in place with a half-turn to right (L), one; two; 
three. 

6. West Point breathing; one; two. 



86 



Physical Education 




"Aeroplane." 

Lesson X 

1. Rooster walk" ; hips — firm; bend left knee upward, one; stretch left leg 
forward, knee straight, two ; step forward on left and hold, three; repeat right. 

2. Arm. Circle arms overhead and twist head to left (R), one; two. 

3. Leg. With palms up, arms sideways raise and feet apart — jump; arm 
raising upward and knee bending (heels off floor) one; two. 

4. Trunk. Head firm and left foot 'forward — place; trunk to left— bend; 
raise. Give three times on left, then reverse the position of feet and bend to 
right. 

5. Precipitant. "Sprint" (see Lesson VIII, Grade VI). 

6. Feet apart — jump; deep breathing with arm raising forward upward 
and sinking sideways, downward (see Lesson IX, Grade VI) one; two. 



GAMES AND CONTESTS 

Last Man. Players seated at desks. One is "it" and another is runner, as 
in Partner Tag (Grade V). The runner is safe if he stands behind some 
row and calls "last man," when the front player on that row is now being 
chased by "it," and saves himself by standing behind a row and calling 
"last man." When the front player runs, each player in that row moves 
forward one seat ; the runner who called "last man" takes the rear seat 
thus vacated in that row. When a runner is tagged he becomes "it," and 
the one who tagged him may now be tagged in his turn. 



Sixth Grade 87 

Grocery Store. Schoolroom relay. Played like the Blackboard Relay de- 
scribed in Grade V, except that each player as he runs forward must write 
the name of some article for sale in a grocery store. The row wins who 
finishes first, and has uo mistakes in spelling. 

Bowling. Three Indian clubs (or erasers) are stood up in front of each 
aisle ; each player in turn stands with feet behind a line drawn about 20 
feet from his own set of clubs, and tries, by bowling (not throwing) an 
indoor baseball, to knock down the clubs. One point is scored for one club, 
three for two clubs, and five if all three clubs are knocked down. 

Odd axd Even. Players stand in circle around the outside aisle of the room, 
and number by l's and 2's ; each team has a captain who stands in the 
center of the circle, holding a basketball or indoor baseball ; at a signal, 
each captain begins to pass the ball to each member of his team in succes- 
sion, the ball being returned by each player to the captain ; the team who 
first completes the circle is declared winner. 

All Up Relay. Draw two circles. 6 inches in diameter, in front of each row 
of seats. In one circle of each group place two Indian clubs, erasers, or 
sections cut from a 2x4 timber. The front player in each row runs forward, 
left hand behind his back, and with his right hand transfers the standing 
Indian clubs from one of his circles to the other, and then runs to his seat, 
when the next player runs forward, and transfers, one at a time, the Indian 
clubs to the other of his circles. Any club failing to stand erect must be 
replaced by the player who last touched it. This is also an excellent play- 
ground game, having each team stand in single file. 

Going to Jerusalem. Players in single circle around outside aisle. Mark 
off with chalk three or four "magic carpet'' sections in the outside aisle, 
these sections about four feet square. Players march around room to 
music of piano or victrola, and when music suddenly stops, players caught in 
the "magic carpet" must take their seats. 

Horse and Rider. Playground relay race. Players in lines facing forward ; 
draw a goal line thirty or forty feet in front of each team. The first player 
in each team runs forward, touches one foot across goal, and runs back 
to his team to take the hand of the next player in line and run with him 
to the goal ; the first player remains there while the second returns to 
take the third player over ; the team wins who first transfers all its players 
across the field to the goal. 

Stride Ball. Players in circle, one player in center ; the center player tries 
to throw the basketball between the feet of the players in circle, who are 
standing with feet wide apart, and who bat the ball back to center in 
guarding their own feet; if the center player succeeds in driving the 
ball outside the circle, he exchanges places in the circle with the player who 
allowed the ball to go out. 

Newcomb. See rules published by A. G. Spalding & Bros., 45 Rose Street. New 
York. 



88 Physical Education 

Dodge Ball. Players in two teams, one forming circle, the other scattered 
within the circle. The outer group has a basketball or volley ball with 
which they try to hit center player, who, as soon as he is hit, must 
step outside the circle. A good hit must be on or below the knees. When 
all have been eliminated, the teams change places ; the team which eliminates 
the other in the shortest time is declared winner. 

Pkogbessive Dodge Ball. Draw lines dividing the court into three equal 
parts. Have players in three teams, one occupying each space. The game 
is played in three divisions of five minutes each. A score is made by the 
team hitting a member of another team with the ball ; the umpire calls 
the score as made. A good hit must be made before the ball has touched 
the ground. No player may step into an opponent's territory. When "time" 
is called, teams change places by rotating, number 1 being now in the center, 
number 2 in the end court, and so on, as the game proceeds. The scores 
are totaled at the end of the third division of play. 

Prison Base. Tag game. Two bases of considerable size should be marked 
out and two prisons. Two teams of equal numbers occupy the bases. The 
object of the game is to make prisoners of the opponents. The special rule 
of play is that any player can tag and thus capture any player of the 
opposing side who left his base earlier ; that is, the player who has been 
away from his base longest can be tagged by any opponent who has not 
been away so long. The only ways to escape being tagged are to run so 
fast that no opponent can catch you or to go back to your base. When one 
is tagged, the tagger can take his prisoner to prison without being captured. 
If a player of the same side as a prisoner can tag him before being tagged 
by the opponents, he may take him home without being captured. The 
success of this game depends much on the size of bases and prisons and 
their location and distance apart. 

Long Ball. Mark out three bases : home, pitcher's base and long base, each 
3 by 6 feet. The pitcher's base should be 25 to 35 feet from home base 
and long base several feet farther. Long base may be directly back of 
pitcher's base or in any other direction that is convenient. Use an indoor 
baseball. Choose two teams and have one team at bat, the other in the 
field. The pitcher must toss the ball to the batter. Players bat in regular 
order. Each player remains at bat until he hits the ball, and then he runs 
to long base, no matter where the hit ball goes. There are no foul balls 
in this game. If a hit ball is caught before it falls to the ground the batter 
is out. If the fielders do not catch it they get it and try to hit the batter 
with it before he can reach long base, or while he is running home from 
long base. Players reaching long base may remain there until they see a 
good chance to return to home base, even if several are on the base at once. 
Scores are counted for each player reaching home base safely. The side 
at bat is out and must change places with opponents when three batters 
are out or when all are on long base and no one is" left to bat. The side 
making most scores in even innings wins. 



Sixth Grade 



89 



RHYTHMIC PLAYS 

s Highland Schottische. Couples in single circle, partners facing. Right 
band on hip, left over head. 

1. Touch right toe at right side ; raise foot behind knee, with slight 
spring. Repeat 1. 

Schottische 1 step right (slide right, step left, step right, hop on right, 
swinging left forward). Reverse arm positions during above. 

2. Same as No. 1, using opposite foot and hand. Repeat 1 and 2. 



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published by Benj. H. Sanborn & Co., Boston. By permission. 



90 Physical Education 

3. Hook right arms, left overhead. Turn partner with right, left, right 
and hop ; repeat, beginning left and right ; stamp 3 times in place, re- 
versing positions of arms. Repeat with opposite foot and hand. 

Dutch Dance. Music, "Where, oh where, is my little dog gone," % time. The' 
step used is the typical "wooden shoe" step. Step on right (count 1), swing 
left leg forward, toe turned up, and raise and sink right heel on counts 
2 and 3. As the left leg is swung forward, the heel is brushed on the floor 
on count 2. Repeat, stepping on left and swinging right forward. 

1. In couples, inside hands joined high, outside on skirt ; double circle. 8 
Dutch steps in circle ; 8 measures. Place hands on hips and run 6 little 
steps in circle, turning outward and ending facing partner ; 2 measures. 
Curtsey to partner, bending stiffly from waist, arms out at sides ; 2 
measures. 

2. Eight Dutch steps around circle, as in step 1, 8 measures. Face partner 
and join both hands, arms extended stiffly at sides; turn ("windmill") 
with 8 step-hops in circle, bending to alternate sides, 8 measures. 

3. Facing partner, inside partner back to circle, outside partner facing 
center of circle. 

Three Dutch steps forward, passing partner (3 measures) ; curtsy as in 
No. 1, 1 measure. 

Three Dutch steps backward, returning to place; curtsy: 4 measures. 
Join right hands high and turn partner with 6 Dutch steps, 6 measures ; 
end with a little jump, bringing feet together, on count 1 of 7th measure, 
jump with feet apart with count 3 of 7th measure ; jump bringing feet 
together and hold on count 1 of 8th measure. 

Morris Dance — Traditional Old English. 

Formation in sets of 8, all facing forward. Each dancer has stick 2~y 2 

feet long. 
Morris Step (a) Run R, L, R, hop R (1 measure), (b) same L (1 measure), 
(c) step R, hop, step L, hop (1 measure), (d) bring feet together and finish 
with jump (1 measure). 
I. 1. Sticks in R hands. One Morris step forward (a, b, 

c, d), turning 180 degrees on final jump (4 measures) 

2. Repeat in new direction (4 measures) 

3. Repeat 1 and 2 (8 measures) 

II. "Sticks." Partners facing. 

1. Partners strike sticks 3 times (1 measure) 

Repeat (1 measure). No step during this. 

2. Holding sticks crossed, repeat parts c and d of 

Morris step (2 measures) 

Repeat 1 and 2 (4 measures) 

III. "Cross over." Partners facing. 

1. Cross to partners' place with a and b ; take c and 

d in place, turning 180 degrees on final jump (4 measures) 

2. Repeat, returning to place (4 measures) 



Sixth Grade 



91 



3. Repeat 1 and 2 (8 measures) 

Repeat "Sticks" (4 measures) (8 measures) 

IV. "Back to Back." Partners facing. 

1. Partners meet and pass around each other without turning as in 
Fig. 5 in Virginia Reel (R shoulders touching) on parts a and b of 
Morris step. Return to own place on parts c and d__(4 measures) 

2. Repeat touching L shoulders (4 measures) 

3. Repeat 1 and 2 (8 measures) 

"Sticks." End with cheer, raising sticks on final hop. 



MORRIS DANCE 

(Old English) 



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Maypole Dance. The Maypole should be wound by twelve, sixteen, twenty or 
twenty-four dancers. Have the top of the pole decked with green boughs 
and flowers. The streamers should be of cambric, in different colors, and 
about six inches or more in width. 

Music, a march (4/4) of a festival type. Skipping step used unless other- 
wise stated. Any circle dance of a suitable type may be used around the 
Maypole before the pole is to be wound. The "French May," the "Ring 
Dance," "Seven Jumps" are effectively used in this manner. 

The Dance. In couples, inside hands joined, outside holding skirts. 

1. Skip around pole 12 skip-steps (6 measures) ; curtsey to partner, 2 

measures. 

2. Repeat 1, moving in opposite direction, S measures. 

3. Repeat 1, inside partners moving in original direction, outside partners 



92 



Physical Education 



4. 



in opposite direction, making 2 concentric circles ; moving in opposite 
directions (8 measures). Reverse and repeat, 8 measures. 

All join hands, forming single circle, facing toward pole. 4 skip-steps 
toward pole ; 4 back ; join right hands with partner, and turn in 
place with 8 skip-steps, 8 measures. 

Same as 4, except that the turn is made with left hands joined. 

Single circle, all hands joined, facing center, eight slides to left ; 8 to 
right ; turn partner with right hands joined ; turn with left hands 
joined, 16 measures. 

Face partner and join both hands, arms stretched out at sides. Four 
slides toward pole; 4 slides back to place (4 measures) ; then join right 
hand with partner, and pass partner, giving left hand to next dancer, 
right hand to next, and continue until partner is reached. 

Skip to pole and pick up streamer ; return to place ; wind pole by 
passing partner with right hand, next dancer with left, and so on 
as in No. 7. Continue until pole is wound, then drop streamers, curtsey 
to partner, and skip off field. 



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93 



Minuet, 1812. In couples, inside hands joined high, Begin with outside foot. 
Curtsy to partner during introduction. 

1. Step forward, pointing inside toe at heel of outside foot and bend both 

knees. Step backward on inside foot, pointing toe of outside foot. 
Three walking steps forward (begin with outside foot) and point 
inside toe forward. 

2. Repeat 1, beginning with inside foot. 

3. Step away from partner and bend. Step toward partner and bend. 

Three steps turning, face back of room and point outside foot. 

4. Repeat 3. 



"Stealing Paktners," oe "Skip to My Lou." This is a very old Southern 
game-song. There are a variety of nonsense verses, of which the following 
are typical: 

"I'll steal a partner, shoo-la-loo (or skip to my Lou) ; 

Steal a partner, shoo-la-loo ; 

Steal a partner, shoo-la-loo ; 

Should I lose my darling." 

"I'll get another one, good as you ;" etc. 

"If you can't get a preacher, a doctor'll do;" etc. 

"Gone again, ain't that a sin," etc. 

The players all form large circle, in couples; one or more players are 

without partners. As the song is sung, usually with vigorous hand-clapping, 

the odd players skip to take a partner, and bring her to the "stealer's" 

place, in the circle; the deserted partner immediately skips to secure him 

a partner, and so the game proceeds. 



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I'm Captain Jenks of the Horse Marines, 
I feed my horse on corn and beans, 

(Players march around circle) 
And swing the ladies in their teens, 
For that's the style in the army, 

(Join both hands and swing partners) 
I teach the ladies how to dance, 
How to dance, how to dance, 
I teach the ladies how to dance, 



94 Physical Education 

(Skip around circle) 
For that's the style in the army. 

(Curtsy to partner) 
3. Salute your partner, turn to the right, 

(Facing partner, salute, and turn to right, facing new partner) 
And swing your neighbor with all your might, 

(Swing new partner) 
And promenade the ladies right, 
For that's the way in the army. 

(March around circle; finish with curtsy) 



GRADE VII 

For Explanation of Types of Exercises, see pages 10, 11. 

GYMNASTICS 

General Plan of Gymnastic Lesson, page 1/7. 
Directions for Teaching Gymnastics, pages 47-50. 

Lesson I 

1. Order. Review quick changes of arm and foot positions. 

2. Arm. In two counts, arms upward — stretch (shoulders firm on one. 
stretch upward on two) ; continue in various directions. 

3. Leg. "Power Hammer," see Lesson VII, Grade VI. 

4. Trunk. Left foot sideways — place; bend and touch both hands to right 
(L) ankle, one; stand erect, two. (Keep knees straight.) 

5. Precipitant. Hips — firm; jump in place — one; two; three. (Lesson IX, 
Grade V.) 

6. Breathing, with hands on lower ribs; one; two. 

Lesson II 

1. Order. Review facings and march steps. 

2. Arm. In two counts, arm upward — stretch; arm parting — one (lower 
arms to shoulder level, palms up) ; raise arms over head — two. Continue for 
six counts; then in two counts, arms downward — stretch. 

3. Leg. Chest — firm; arm flinging sideways with quick knee bending, one; 
two. 

4. Trunk. "Aeroplane," see Lesson IX, Grade VI. 

5. Precipitant. Cut step. Hips — firm; raise left leg sideways — one; spring 
on to left foot, swinging right leg sideways — two; continue to 16 counts — go. 

6. "Rooster walk," see Grade VI, Lesson X. 

7. West Point breathing — one; two. 

Lesson III 

1. Order. "Fire-cracker" (see Lesson V, Grade V). 

2. Arm. Left (R) foot forward — place; raise arms sideways and twist 
head to left (R) with deep breathing; one; two. 

3. Leg. "Single Squat." Stand on one foot, the other stretched out in 
front; sit on heel — {one) and rise to position {two) without touching ground 
with hands or free foot. Use arms for balance. 

4. Trunk. Hips — firm; kneeling, one (kneel on left knee), two; ^tand 
erect. See that children "kneel tall." Let toe catch weight before knee toucnes 
floor. 

5. Precipitant. Hips — firm; jump in place, making quarter-turn to right 
(L) ; one; two; three (see Lesson VI, Grade IV). 

6. "Rooster" ; hands on shoulders, elbows at sides ; deep breathing, rais- 
ing elbows, one; two. 

Lesson IV 

1. Order. Shoulders — firm; left arm upward, right downward — stretch; 
reverse in two counts, "shoulders firm" on one. 



96 



Physical Education 



2. Head — firm; on right knee, kneel; deep breathing with head bending 
backward, one; two. (Twice on right knee; twice on left.) 

3. Leg. "Knee Dip," see Lesson IX, Grade V. 

4. Trunk. Left foot forward — place; arm flinging forward upward and 
trunk twisting to left, one; two. Reverse position of feet for twisting to right. 

5. Abdominal. Raise left knee, clapping hands under knee — one; replace 
foot, two. Continue to 12 counts. Keep trunk erect. 

6. Cut step. Hips — firm; left leg sideways — raise; cut step, 16 counts— go. 
(See Lesson II, Grade VII.) 

7. Arm raising sideways and heel raising with deep breathing — one; two. 

Lesson V 

1. Order. Facings and march-steps in various directions. 

2. Arm-leg. In two counts, arms upward — stretch; arm parting with knee 
bending — one; two. (See Lesson II, Grade VII.) 

3. "Signalling." Raise left arm and right leg sideways — one; replace — two. 
Reverse. 

4. Trunk. Hips — firm; lunge forward (placing left foot 3 foot-lengths 
ahead, left knee bent, backward knee straight) ,one; replace, pushing with 
forward foot, two. 

5. Precipitant. Hips — firm; jump in place, making half-turn left (R) — 
one; two; three. 

6. Head — firm; broaden chest with deep breathing — one; two. 




Forward — Lunge. 



Seventh Gkade 97 

Lesson VI 

1. Order. Head firm and left (R) foot forward — place; knee bending, heels 
off floor — two; knees stretch — three; position — four. Repeat to other side. 
Hold each position until correctly done. 

2. On left (R) knee — kneel; circle arms over head and twist trunk to left, 
one; two. Repeat, then stand erect, and repeat, kneeling on opposite side, 
bending right. 

3. Arm. Stretch arms sideways, upward, backward and downward, 8 
counts — go. ("Shoulders firm" on count one.) 

4. Leg. Chest — firm; slowly, knees deep — bend; arms sideways fling — one; 
two (repeat four times) ; knees — stretch; po — sit ion. 

5. Precipitant. Hips — firm; with a light spring cross left foot in front 
of right — one; reverse position of feet — two; continue for 12 counts — go. 

6. "Rooster," see Lesson IV, Grade VI. 

Lesson VII 

1. Order. Circle arms overhead and place left (R) foot forward — one; 
heels raise — tivo; heels sink — three; position — four. Continue through 16 
counts. 

2. Arm. In two counts, left arm upward, right downward — stretch; wind- 
mill fling to reverse position — two. (See Lesson VII, Grade VI.) 

3. Hands clasped back of body — place; deep knee bending to touch floor — 
one; two. Avoid tipping body backward. 

4. Trunk. Chest — firm; lunge forward left (R) — one; two (see Lesson V., 
Grade VII). 

5. Precipitant. "Sprint," see Lesson VIII, Grade VI. 

6. Arm sideways fling and feet apart — jump; deep breathing with hand 
turning and heel raising — one; two. 

Lesson VIII 

1. Order. Quick change of arm and foot positions. 

2. Arm. Shoulders — firm; stretch right arm sideways and left downward 
■ — one; two; reverse the arm positions. 

3. Leg. "Piston rod," see Lesson I, Grade IV. 

4. Trunk. Feet apart — jump; fling arms forward-upward and twist 
trunk to left (R)- — one; lower arms and twist forward, two. Repeat to oppo- 
site side. 

5. Precipitant. Hips — firm; double jump in place, making two quarter- 
turns to right or left ; one, bend knees, heels off floor ; two, jump facing to 
right (L) ; three, make a second jump in opposite direction ; four, stand erect. 

6. Hands on lower ribs — place; deep breathing — one; two. 

Lesson IX 

1. Order. Arm flinging forward, upward and quick knee bending — one; 
two. 

2. Head. Chest firm and feet apart — jump; head bending backward with 
deep breathing — one; two. (See that chin is kept close in. and that waist is 
flat.) 

Phys. — 7 



98 Physical Education 

3. Leg. "Power Hammer," see Lesson VII, Grade VI. 

4. Trunk. Right band on hip, left on head — place; trunk to right — bend; 
raise, repeat, then reverse position of hands for bending to left. 

5. Precipitant. Hips — firm; left foot crossed in front of right — place; 
spring, reversing position of feet, 16 counts — go. 

6. Head firm and feet apart — jump; deep breathing — one; two. 

Lesson X 

1. Order. "Fire-cracker," see Lesson V, Grade V. 

2. Arm. Shoulders — firm; right arm sideways, left upward — stretch; 
change in two counts — one; two. 

3. Leg. Hips — firm; left foot forward — lunge; to head firm — change; 
again, change; foot replace. Repeat, right foot forward. 

4. Trunk. "Aeroplane," see Lesson IX, Grade VI. 

5. Hips — firm; double jump in place, making two half-turns, right and 
left; one; two; three; four. See Lesson VIII, Grade VII. 

6. West Point breathing — one; two. 

GAMES AND CONTESTS 

Geography Relay. Played like "Blackboard Relay," Gr. V., except that 
players write on the board the names of some state of the Union, or of 
some river of Europe, or some city of their own state. The row wins who 
first finishes without errors in spelling, capitals or subject-matter. No 
duplicate names allowed in a given row. 

History Relay. As above, writing the name of some historical personage in 
a given country or period, as the Presidents of the United States. 

A Dozen Ways of Getting There. Relay race for schoolroom or playground. 
The first player in the line runs to touch the wall or a goal line, and when 
she has returned to her place the second must advance in a manner differ- 
ent from her predecessor ; hopping, skipping, tiptoe running, going sideways, 
backwards, flying, galloping — any method of procedure not already given 
in your own row. 

Schoolroom Basketball. Two or more waste baskets are placed on the 
floor, and a throwing line drawn fifteen feet from each basket. One team 
is lined up behind each throwing line, facing basket. The ball is given to 
the rear player in each line, and, on the signal, is passed forward with 
both hands over the heads of the line until it reaches the front player, who 
throws for the basket, and, whether or not a goai is made, picks up the 
ball and runs to the back line to start the ball again forward. The 
side making most scores is the winner. 

Nose and Toe Tag. Players scattered about the playing space ; one is "it," 
and tries to tag another player, who will then become "it" in the first 
player's place. Players save themselves from being tagged by grasping 
nose with one hand and toe with the other hand, standing on one foot. 

Volley Ball. See rules published by A. G. Spalding & Bros, 45 Rose St., 
New York. 



Seventh Gkade 99 

End Ball. Use the basketball court. Draw a line across the center and 
another about four feet from each end line. Players in two teams of equal 
numbers, each with a captain. The captain of each team chooses one-third 
of his players as "catchers," and places them in the small space next to 
the end of the court and back of the opposing "guards." Two-thirds of the 
players are "guards" or "throwers." For example, beginning at the south 
end of the court we will place the catchers of team A ; between them and 
the center line will be placed the throwers of team B ; then across the center 
line the throwers of team A; and finally at the north end the catchers of 
team B. Scores are made by having the throwers or guards, as they are 
called interchangeably, throw the ball over the heads of the opposing guards 
so that it can be caught by your own catchers. The umpire calls a score 
for each successful catch made in this way. If the catchers get the ball, 
whether they catch it or not, they throw it back to their own guards so that 
another try can be made. No score is counted on the return, even if the 
guards catch it. As long as a side can throw accurately enough to keep the 
ball from the opposing team they can continue these trials for a score. 
Whenever any opponent gets the ball it is handled by that side in the same 
manner. Stepping over the line is a foul, and this forfeits the I all if 
made by the side having it, or gives a score if made by the side which has 
not the ball. It is also a foul to advance with ball. Teams change sides 
after half the time has been played. 

Soccer Dodge Ball. Lay out a circle 25 or 30 feet in diameter and arrange 
the two teams as in Dodge Ball, one team forming the circle, the other 
inside. One player on the outside of the circle puts the ball in play by 
kicking it in on the signal. The outside team keeps the ball in play by 
passing it with the feet or head, or kicking it as in soccer, attempting to 
eliminate the players on the inside of the circle by hitting them with the 
ball. No player of the outside circle is permitted to touch the ball with 
his hands; penalty for this is his elimination from the game. Should any 
player of the inside team step outside the circle he is out of the game. 
The team eliminating the greater number of players in a given lime is the 
winner. Players on the outer circle should keep their places: players on 
the inside team scatter within the circle to best avoid the ball. If the ball 
stops within the circle, the nearest player goes in and dribbles the ball out. 

Kick Pin. Played on regulation baseball diamond on the playground. Can 
be modified for the gymnasium. 
Equipment — 1 Soccer ball and 4 Indian clubs. 

Place an Indian club on each base and one on home plate. Scatter players 
around on the diamond and around the bases. Pitcher bowls the soccer 
ball toward home plate to bowl over the batter's pin which is on home 
plate. The batter tries to kick the ball to prevent it from howling over his 
pin. Should the batter miss the ball with his foot and the ball knocks over 
the pin the batter is out. Should the batter kick the ball he must run 
around all the bases and try to make a home run ; he cannot stop at any 
base but must keep on running. The player who fields the ball cannot run 
with the ball but must try and knock down the pin with the ball on the 
base ahead of the runner thus putting the runner out. viz. : If the runner 



100 Physical Education 

has just passed second base and is headed for third the pin on third base 
must be knocked down with the ball to put him out. Should the player who 
fielded the ball run with it the runner is entitled to score. The player must 
throw or pass the ball from where it is fielded. Three men out constitute 
an inning. (From Herbert E. Cager, Springfield, Mass.) 

Potato Race. (Individual Contest). Mark a starting line near one side of 
an open playing space ; six feet from it make a circle 18 inches in diameter, 
and at intervals of 3 feet from the circle and beyond it mark from 6 to 10 
crosses, depending on the size of the room. In the circle place as many 
bean bags, potatoes, erasers or blocks of wood as you have crosses. This 
is the outfit for one runner ; provide as many as room and time allow. 
The players can do this quickly by organizing the work. At the signal 
each player who is to run starts forward from the starting line, takes a 
bag from the circle and places it on a cross, returns and gets another and 
places it likewise, and continues until all are placed ; then he returns to 
the starting line. The first to cross the starting line after doing his work 
is winner. It is a foul to fail to leave a bag on a cross. The next set of 
runners can start with the bags on the crosses and bring them one by one 
to the circle. 

This can be made a group contest by having teams and counting the 
scores in the different races. It can also be done in the aisles of the school- 
room. 

RHYTHMIC PLAYS 

Sailors' Hornpipe. Traditional Old English. Couples in line, facing forward. 

1. Arms folded high ; 8 polka steps forward, high on toes ; keep steps small, 

8 measures. 

2. Side hop to right, hitching trousers ; repeat to left, right, left, 4 

measures ; move backward with small steps on heels, winding rope, 4 
measures. Repeat all of No. 2. 

3. Slide to right, right hand over eyes, left behind waist; same left, right, 

left, 4 measures; move backward (pulling up anchor) stepping back 
on right, leaning backward and pulling arms from front to chest; 
step on left, bending forward to pull up anchor ; repeat 4 times in all, 
4 measures. Repeat all of No. 3. 

4. Polka to right, swinging arms sideways to right ; touch left toe at left, 

snapping fingers ; touch left heel at left, snapping ; 2 measures. Con- 
tinue 4 ; 8 measures in all. 

5. Swinging right foot across in front of left, and take 1 polka step to left 

side, beginning right foot, and holding clasped hands low in front ; 
same, swinging left foot across in front of right; continue through 
8 measures. 



Seventh Grade 



101 



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102 Physical Education 

Virginia Reel (Music, "Money Musk," "Arkansas Traveler" or any old- 
fashioned lively tunes). Pupils in two lines, several feet apart. If there 
are more than twelve, have two or more sets. One end of set is called the 
head, the other the foot. 

Head 

1 2 

1 2 

1 2 

1 2 

1 2 

1 2 
Foot 

Fig. 1. Head No. 1 and foot No. 2 go toward each other, bow, and back to 
places, then head No. 2 and foot No. 1. Note : In figures 2, 3, 4 and 5, 
the head and foot couples work diagonally as described in figure 1. 

Fig. 2. Head No. 1 and foot No. 2 join right hands, turn and return to 
places. Opposite ends same. 

Fig. 3. Join left hands, turn and return to places. 

Fig. 4. Turn with both hands joined. 

Fig. 5. Back around each other, "do-si-do." 

Fig. 6. "Cast off." Head couple join right hands and turn half way 
around, No. 1 joining left hand with the second No. 2 and No. 2 with the 
second No. 1. Continue down the set, head couple swinging with the r'ght 
hand after each time of swinging one in the line. When foot of set is 
reached, head couple join both hands and skip sidewise to head of set. 

Fig. 7. Countermarch. Each line marches with No. 1 and No. 2 of head 
couple leading, outside of set and down to foot, where head couple form an 
arch with both hands and all others pass under. This brings the second 
couple at head and leaves head couple at foot. Continue if desired until 
all couples have been head couples. 

Old Dan Tucker, Traditional North Carolina Folk Dance. All join bands in 
a circle and standing next to partners. 

1. Eight glides left. 

2. Eight glides right. 

3. Four steps to center, four back. 

4. Swing partner. Repeat. 

Gentleman or partner on the left swing on to the next lady to his right and 

the dance continues. 
Figure 2 : 

1. With partners face left and march 16 steps around your circle. 

2. Face center and march four steps forward and back. 

3. Swing partner eight steps. 
Figure 3 : 

1. Face partners— give right hand to partner, left hand to the next one 

and continue around the circle until you are back in your own place. 

2. Swing partners until the end of the rhythm. 



Seventh Grade 
OLD DAN TUCKER 



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Square Dance {Traditional American). 

Formation — 4, 5, 6, 8, etc., couples form a square. 

1. Curtsy. Side couples to center — bow. 
End couples the same. 

Side couples cross over. 
End couples cross over. 

2. Balance all. Boys go to center, come to partner and turn partner. 

3. Rabbit over the log. Head couple to left couple : 

1. Join right hands in center and go to left. 

2. Join left hands and go to right. 

3. Turn your opposite partner. 

4. Turn your own partner. 

5. Head couple on to next couple. 

4. Balance all. Repeat No. 2. 



104 Physical Education 

5. Blue Bird in, Red Bird out. 

1. Head couple goes to couple to their left. 

2. Lady from couple 1 is Blue Bird and the 3 form a circle around 

her. 

3. Then Red Bird takes Blue Bird's plac*e and a circle is formed 

around her. Then on to the next couple. 

6. Basket. 

1. Boys to center — form a circle. 

2. Girls form a circle around boys. 

3. Boys' circle goes to left. 

4. Girls to right — change directions. 

5. When back to partner, boys raise arms and girls come under. 

6. All go around circle. 

7. Balance all. 

8. Chase the Black Snake. 

1. Head couple to couple 2. 

2. Head couple goes around girl of couple 2. 

3. Head couple swings out into space in circle. 

4. Couple No. 2 joins couple 1 in single file and pass to couple 3 and 

repeat. 

9. Grand Right and Left. 

1. Right hand to your partner. 

2. Left hand to your neighbor. 

3. Meet your partner and "Railroad." (That is, go back in same 

direction, repeating 1 and 2 to your own place.) 

10. Cheat or Swing. 

First couple out, lady in center, 1st gentleman pushes out gentle- 
man of any couple, and turns that lady, while her partner circles 
around center lady, who refuses or accepts to balance with him. 

11. Ladies form circle in center, gentlemen outside. Circles slide in op- 

posite directions until "Break and Swing." 

12. Turn your partners and promenade off stage. 



RELIEF DRILLS FOR GRADES III TO VII 



Teachers are finding that these open-window intermissions add to the 
children's power of attention and subtract problems of discipline. The essen- 
tial factor in this brief but important section of our physical education plan 
is brisk movement accompanied by mental relaxation. A lively game is ideal 
for this purpose, or some of the informal imitative activities given in the 
daily program may be repeated here. The following activities, elsewhere de- 
scribed in detail, will be found suitable for this purpose. 



Grades III, IV, V 
Marching 
Marking time 
Running in place 
Chopping trees 
Bouncing Ball 
Crossing Creek 
Jumping Fence 
Climbing Ladder 
Quick arm stretchings 
Quick knee bendings 
Spring jump, feet apart and together 
Hopping, 2 counts on each foot 
Crow Hop 
Rabbit Hop 
Fire Engine 
Automobile Race 
Ducks Fly 
Going to Jerusalem 
Bird Catcher 
Hopping Relay 
Stealing Steps 
Partner Tag 
Hoisting Sail 
Signal Station 

French Blind Man's Buff (Grunt Pig) 
Pretty Girl Station 
Follow the Leader 



Grades VI, VII 
Marching 
Running 

Running in place 
Steamboat 
Piston Rod 
Fire Cracker 
Aeroplane 
Jump in place 

Spring jump, feet apart and together 
Spring jump, feet forward and back 
Spring jump, feet crossed 
Simon Says 
Bending to touch toes 
Wicket Walk 
Knee Dip 
Call Ball 

Quick arm stretchings 
Quick knee bendings 
Knee upward bending 
Last Man 
Partner Tag 
Going to Jerusalem 
Blackboard relays 
A Dozen Ways of Getting There 



ATHLETIC CONTESTS 

The average boy and girl of the fifth, sixth and seventh grade is either 
in the pre-adolescent or the early adolescent stage. These are periods of 
rapid bodily growth, with tendency to heart weakness and fatigue ; the heart 
has not yet caught up with the body-growth, and while the child's nature 
demands activity, he is not yet ready for sports that necessitate endurance. 
Long distance runs and over-played basketball are types of activities that 
may strain and permanently damage the heart. Every physician and physical 
director can give tragic instances of hearts strained at this age, never to 
recover their functioning power. Sprints, short dashes, relay races, games 
of skill — these may safely be given in the elementary schools; quarter-mile 
races, football and basketball are unsafe and are opposed for pre-high school 
children by the great majority of medical and educational authorities. 

The most universal and most wholesome forms of outdoor sports are the 
primitive activities of tramping, camping, swimming ; the Camp Fire Girls 
and the Boy Scouts have done a tremendous service to American youth by 
popularizing "getting back to Nature." 

A partial list of the standard athletic contests for this age is given below : 

For Boys 

1. Athletic Badge Tests. The Playground and Recreation Association of 
America, 315 Fourth Avenue, New York, has adopted certain standards which 
every boy ought to attain. These tests may be given by any responsible 




"On Your Mark." 



Athletic Contests 107 

school authority, and boys successfully passing them may wear the standard 
bronze button which may be secured from tbe Association. The tests consist 
of chinning, standing broad jump, 60-yard dash, and the running high jump. 
Write the Association Headquarters for full particulars. 

2. Field and Track Events. Standing broad jump ; running broad jump ; 
running high jump ; dashes up to 100 yards ; shot put ; relay races. 

3. Team Games. Newcomb, Volley Ball, Soccer Foot Ball, rules published 
by A. G. Spalding & Bro., 45 Rose St., New York ; Baseball ; Tennis ; Swimming. 

For Girls 

1. Athletic Badge Tests. Girls passing these tests are entitled to the 
Playground and Recreation Association pin ; write for particulars as directed 
above. The tests for girls include relay races, potato race, basketball goal- 
throwing, throwing for distance, and volley-ball serving. 

2. Field and Track Events. These may include baseball distance throw, 
baseball target throw, basketball distance throw, hop-step-and-jump, potato 
race, 40- to 50-yard dash, and relay races. 

3. Team Games. Baseball, using playground ball ; Bat Ball ; Dodge Ball ; 
progressive dodge ball (see games for Gr. VI), tennis, swimming, volley ball 
(Spalding rules) and Newcomb (Spalding rules). 

Rural School Playgrounds. No attempt has been made to indicate the 
■planning or equipment for rural school grounds, as this has already been 
done by Dr. H. D. Meyer in "The Rural Playground," published by the Uni- 
versity of North Carolina, and issued free of charge. 

I. BAT BALL 

Number of players : An official team consists of ten players. Any number 
may play. 

Apparatus : One basketball ; one post, 5 to 8 feet high. 
Position of players on field : 





X 


X 








P (post) 




X 




X 


X 


X 




X 


X 




X 


X 




No. Line 








.* 










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;e Line 

1 






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108 Physical Education 

Object of game. To bat the ball with the open palm across the No. line, 
run down the field, circle the post at farther end and get back over the No. 
line without being hit with the ball. This constitutes a "run" and scores one 
point for the team making the run. 

To Start the Game. The captain toes the base-line, bats the ball across 
the No. line, runs around the post at farther end of the field and back across 
the No. line. He then takes his place at the head of his team. The players 
bat in rotation ; each player moving up to the base-line as soon as the one 
ahead of him starts to run. After the last player on the team has played, 
sides are changed ; the team at the bat going into the field ; that in the field 
coming to bat. An inning is finished when each player has served in turn. 
A game consists of three innings. 

"Outs." A player is Put : 

1. If hit by the ball while running. 

2. If he does not bat the ball across the No. line. 

3. If the ball is caught "on the fly" by a player in the field. 
"Fouls." 

1. Running with ball. 

2. Holding ball longer than three seconds. 

3. Batting ball with fist, or anything but the open palm. 
Fouls count one point against the side making foul. 
"Suggestions." 

1. Players must be prompt at the base-line when it is their turn to bat. 

2. Run immediately after batting the ball. If you are out you will be 
called back. 

3. Do not always follow the same course in running. "Keep your opponents 
guessing." 

4. Hit the ball in one direction and run in another. 

5. The ball must not be held by players in the field. It should be passed 
from one to another on the team until there is good opportunity to hit the 
runner. Work up "team play." 

6. Do not throw the ball aimlessly. Always throw to some one. 

II. VOLLEY BALL 

Rule book published by A. G. Spalding & Bro., 45 Rose St., New York. 
Number of Players : 7 to 14 on a team, depending on space. 
Apparatus : Net 2 feet wide, stretched from side to side, 7 feet from ground 
(if net is not available, use rope), volley ball. 

Court: 50 feet long, 25 feet wide. (If space is not large enough use largest 
court available.) 

Game : The game consists in keeping the ball in motion back and forth 
across a high net by striking it with the open palm. The ball must not be 
allowed to touch the floor or go outside the court. 
Start : By serving. 

1. Rules for Servmg. 1. Server stands with one foot on rear boundary of 
court and the other behind it. 

2. The ball is tossed up with one hand and batted with the open 
palm of the other. 



Athletic Contests 109 

3. Two trials are allowed to send the ball into the opponent's court. 

4. Any two players on the server's team may assist the ball over 

the net neither player striking the ball more than twice in 
succession. 

2. A Server is Out: 1. When an assisted ball fails to land in the oppon- 

ent's court, even if it is the server's first trial. 

2. When he fails to place the ball in the opponent's court after two 

trials. 

3. When his side knocks the ball out of bounds, or under the net. 

4. When his side allows the ball to touch the ground. 

5. When his side fails to return ball to opponents. 

6. When a served ball hits a player on the server's side and does 

not bounce into the opponent's court. 

7. When served ball falls outside opponent's court. 

8. If ball hits or goes under the net during service, it is a dead ball 

and loses the server one trial. Players on a side may serve in 
rotation, or one person may be chosen as server. 

3. Fouls: 1. A player batting the ball more than twice in succession. 

2. A player touching the net: (a) If the player is on the serving 

side, his side loses the ball and the opponents serve, but do not 
score, (b) If the player is on the receiving side, the serving side 
scores one point, (c) If the net is touched simultaneously by 
players of both sides, the ball is out of play and the serving 
side serves again. 

3. Dribbling (i.e. keeping the ball in the air by one player hitting 

it quickly and repeatedly). 

4. Sending the ball under the net. 

5. Sending the ball out of the court. 

6. Catching the ball and holding it even for an instant. 

4. Score: Except for fouls, a side scores only when serving. Failure 

to return the ball merely puts the serving side out (i.e. "changes 
the serve"). 

1. A good serve unreturned scores one point for the serving side. 

2. A point is also scored by the serving side if opponents fail to 

return a ball that is in play. 

3. A ball sent out of bounds by the receiving side in returning a 

service scores one point for the serving side. 

4. A foul made by either side counts one point for opponents. 

5. Time: Two halves of 10 minutes. Rest of 3 minutes. 

III. NEWCOMB 

Rule book purchasable from A. G. Spalding & Bros.. 45 Rose St., New York 
City. 

Field: Rectangular field 40x92 feet, regulation size. Any smaller avail- 
able space may be used. Field divided by rope or net stretched across center 
(like tennis net) 6 to S feet from ground ; depending on the age of the players. 

Equipment: Volley ball or basketball. Rope or net. 



110 Physical Education 

Organization: Appoint an umpire, a scorer, time keeper, and two captains. 
Game divided into two halves, lasting from 8 to 10 minutes each, according 
to the age of the players. Equal sides, preferably 15 on a side. Captains 
station teams in courts, covering all space possible, smaller ones nearer the 
net or rope and the taller ones, and those who can throw farthest, in back. 

Object of game: To throw ball so as to make it touch clear space in op- 
ponent's territory ; to make opponent drop or send the ball into neutral terri- 
tory or "out of bounds." (N. B. A ball is "out of bounds" when it lands en- 
tirely outside the boundary lines.) If the throwing side sends a ball over the 
net fairly and the ball lands on the opponent's boundary line it is considered 
'"in" (as in tennis). 

Method of play: To decide which side shall start the ball, it is tossed up 
between the two captains, standing in neutral territory, and goes to the side 
whose captain first touches the ball in the "touch off." Ball is thrown with 
one hand and may be caught with two hands. In throwing, player is allowed 
to take only one step with ball. Sides alternate throwing the ball. Swift 
balls hardest to catch. Sides change courts after first half. 

Score: Balls sent by the throwing side which are not caught and which 
land in the opponent's territory score one for the throwing side. 

Balls sent by the throwing side and dropped by any one on the receiving 
side score one for the throwing side. 

Balls fumbled by receiving side which fall in neutral territory or "out of 
bounds" score one for the throwing side, 

Balls sent over the net fairly by the throwing side and landing in neutral 
territory or "out of bounds" score one for the receiving side. (N. B. Players 
going after the ball which has been sent "out of bounds" should throw the 
ball in to save time.) 

Fouls score one point for the opposing side, as follows : 

Balls sent under the net by the throwing side score one point for the receiv- 
ing side. 

Balls sent by the throwing side which hit the net score one for the receiv- 
ing side. 

Taking more than one step with the ball when throwing scores one for 
the opposing side. 

Stepping into neutral territory when throwing or receiving the ball scores 
one for the opposing side. (This does not refer to recovering the ball after 
it has been dropped.) 

Holding the ball more than 3 seconds when it should be delivered scores one 
for the opposing side. 

IV. ATHLETIC BADGE TEST FOR BOYS 

The athletic badge test is competition, not against individual rivals, but 
against standards. It is a test of development and physical efficiency. 

Any list of individual athletic events might be selected and standardized as 
a development test, but the athletic badge test represents a very simple list 
of important events selected and standardized by experts of the Playground 
and Recreation Association of America. 



Athletic Contests 



111 



Fibst Test 

1. Pull-Up (chinning) 4 
or Rope Climb (using both nanus and 
legs ) 

2. Standing Broad Jump 

3. 60-yard Dash 
or 50-yard Dash 

4. Baseball Throw (accuracy) 



times 

12 feet 
5 feet 9 inches 
9 seconds 
S seconds 
3 strikes out of 6 throws at 40 ft. 



or Baseball Throw (distance) 



1. Pull-Up (chinning) 
or Rope Climb (using both hands and 
legs) 

2. Standing Broad Jump 
or Running Broad Jump 

3. 60-yard Dash 

or 100-yard Dash 

4. Baseball Throw (accuracy) 



130 feet 

Second Test 

6 times 



or Baseball Throw (distance) 



16 feet 

6 feet 6 inches 
12 feet 

8 seconds 
13% seconds 

3 strikes out of 5 throws at 45 ft. 
195 feet 



Pull-Up (chinning) 

or Rope Climb (using hands only 

Running High Jump 

or Running Broad Jump 

220-yard Run 

or 100-yard Dash 

Baseball Throw (distance) 

or Baseball Throw (accuracy) 

or S lb. Shot Put 



Third Test 

9 times 



16 feet 

4 feet 4 inches 
14 feet 
28 seconds 
12% seconds 
220 feet 

3 strikes out of 5 throws at 50 ft. 
2S feet 



It has been found that boys of 12 years of age should be able to qualify 
for the badge under the first test, elementary school boys of 13 years and over 
for the second test, and high scbool boys for the third test. It does not seem, 
however, that the different standards should be limited to these age groups. 
Accordingly no age or even weight limit is fixed. Any boy may enter any 
test at any time. 

It is generally agreed "that climbing, jumping, running and throwing 
should be considered the four fundamental activities to be included in any 
physical efficiency test," and accordingly each of the three tests makes use of 
four events. Certain options are allowed to make the tests adaptable to varied 
local conditions, and to allow choice of those activities most interesting to 
the boys of any locality. To pass a test a boy must qualify in four events, 
one from each of the four classes, climbing, jumping, running and throwing. 

Rules 

No boy is permitted to receive more than one badge in any one year. 

It is necessary to qualify at one time in the four events in any one test 
to win a badge. If a boy fails in the tests one day he should be permitted 
to practice until he can pass the tests. 



112 



Physical Education 



Any responsible adult may give the tests. 

Even though a boy has not received a first test badge he may qualify 
for a badge of a higher order. 

In order to prevent the badges from falling into the hands of boys who have 
not passed the tests and are therefore not entitled to have the badges, the 
Badge Test Committee has found it wise to allow no sample badges to be 
sent out. It is suggested, in instances where it seems desirable to have 
badges at once for the purpose of arousing interest in the badge tests, that a 
few of the boys be given the tests immediately. 

All tests must be made without the aid of spiked or eleated shoes of any 
sort; tennis or gymnasium shoes are allowed. 

There shall be one trial only in the chinning, the rope climb and the 
running events. Three trials are allowed in the jumps and the throws 
except the baseball for accuracy. 

Schools selecting the "Athletic Badge Test" for adoption should send 
for the pamphlet explaining how the badges and certificates may be secured. 
Playground and Recreation Association of America, 315 Fourth Avenue, 
New York. Price five cents. 



V. ATHLETIC BADGE TEST FOR GIRLS 

The Playground and Recreation Association of America has adopted the 
following as standards which every normal girl ought to be able to attain : 



Fibst Test : 

1. Balancing (1 deep knee bend) 

2. Either : 
Potato Race, 

or All-up Indian Club Race, 
or 50- Yard Dash 

3. Either : 

Basket-ball Throw (distance), 
or 12 in. Indoor Baseball Throw 
(accuracy) 

4. Either : 

Volley Ball Serve, 

or Tennis Serve, 

or Basketball Goal Throw (10 foot line) 

12 in. Indoor Baseball Throw and Catch 



24 ft. 2 trials 

22 seconds 

30 seconds 

8 seconds 

35 feet 
2 strikes out of 5 throws at 
25 feet 

2 in 5 

3 in 6 

2 in 5 

3 errors allowed 



Second Test: 

1. Balancing (book on head, 1 deep knee 

bend) 

2. Either : 
Potato Race, 

or All-up Indian Club Race, 
or Run and Catch, 
or 50- Yard Dash 



24 ft. 2 trials 

20 seconds 
28 seconds 
19 seconds 
7 3/5 seconds 



Athletic Contests 



113 



Either : 

Basketball Throw (distance), 

or 12 in. Indoor Baseball Throw 

(accuracy) 

Either : 

Volley Ball Serve, 

or Tennis Serve, 

or Basketball Goal Throw (12 foot line) 

12 in. Indoor Baseball Throw and Catch 



45 feet 
3 strikes out of 6 throws at 
30 ft. 

3 in 6 
3 in 5 
3 in G 
2 errors allowed 



Third Test : 

1. Balancing (book on head, 3 deep knee 

bends) 

2. Either : 
Potato Race, or 

or Run and Catch, 
or 50-Yard Dash 

3. Either: 

Basketball Throw (distance), or 
or 12 in. Indoor Baseball Throw 
(accuracy) 

4. Either : 

Volley Ball Serve, or 

or Tennis Serve, 

or Basketball Goal Throw (15 foot line), 

or 12 in. Indoor Baseball Throw and 

Catch 



24 ft. 2 trials 

IS seconds 
17 seconds 
7 1/5 seconds 

55 feet 
3 strikes out of 5 throws at 
36 ft. 

3 in 5 
3 in 4 
3 in 5 
1 error allowed 



VI. RULES FOR TESTS 

There are no height, weight or age limits in the Athletic Badge Tests 
for Girls, but an attempt has been made to providp tests of progressive 
difficulty. Certain options have been provided to make the tests adaptable 
to local conditions and to allow a choice of those activities most interesting 
to the girls in any locality. To win a badge in any test a girl must qualify 
in one event in each of the four groups in that test. 

The following general rules shall govern the final tests : Unless otherwise 
stated in these rules there shall be but one trial in each event. If a girl 
fails in the tests one day she should be permitted to practice until she can 
pass the tests. 

It is necessary to qualify at one time in all four events in any test in order 
to win a badge. 

A girl may not earn more than one badge in each of the three tests, nor 
having received a badge may she compete for a badge of a higher class 
until six months have elapsed. 

Even though a girl has not received a badge in a lower grade, she may 
qualify for one of a higher order. 

In order to prevent the badges from falling into the hands of girls 
who have not passed the tests and are therefore not entitled to have the 



Phys. — 8 



114 Physical Education 

badges, the Badge Test Committee has found it wise to allow no sample 
badges to be sent out. It is suggested, in instances where it seems desirable 
to have badges at once for the purpose of arousing interest in the badge 
tests, that a few of the girls be given the test immediately. Certification 
blanks will be sent from the office of the Playground and Recreation Associa- 
tion of America, 315 Fourth Avenue, New York City, upon request and 
prompt attention will be given to orders for badges. 

VII. DIRECTIONS FOR EVENTS 

All Up Indian Club Race: Draw two tangent circles, each three feet 
in diameter. In one of the circles place three Indian clubs. At a point 
thirty feet from a line passed through the center of the circles, and parallel 
to it, draw a line to be used as a starting line. 

On the signal the girl runs from the starting line, transfers the three 
clubs, one after the other, to the vacant circle so that they remain standing, 
and runs back to the starting line. The girl makes three such trips finishing 
at the starting line. The girl is permitted to use but one hand in transferring 
the clubs. The surface within the circles should be smooth and level. A wide 
board may be used when the test is made out of doors. 

To qualify in this event for a first test badge a girl must make the three 
trips to the circles in thirty seconds. 

To qualify in this event for a second test badge a girl must make the 
three trips to the circle in twenty-eight seconds. 

Potato Race: Secure two wooden cubes measuring 2y 2 inches. (Pota- 
toes of uniform size or bean bags may be used). Mark upon the floor or 
ground five yards in front of the starting line a square measuring 12 inches 
in outside dimensions. Five yards further on mark a circle 6 inches in 
diameter, and five yards beyond this a second 6-inch circle. Distances 
should be measured to center of square and circles. Place a block in each 
of the 6-inch circles. At the word of command, the contestant runs from 
the starting line, picks up the nearest block and places it in the square, 
runs and secures the farther block, touches square with it and replaces 
it in the farther circle, then goes back, picks up the other block, places it in the 
nearer circle and returns to the starting line. Total distance is 70 yards. 
Blocks may not be dropped or thrown but must be placed in every case. 
One try only is allowed, but the event must be run over if either of the blocks 
is placed outside of the circle or the square. It is permissible to have the 
block on the line if it is more in than out. 

Basketball Goal Throw: The regular basketball goal may be used or 
a ring eighteen inches in diameter (inside). It should be placed ten feet 
above the ground and the inside rim should extend six inches from the 
surface to which it is attached. From a point directly under the center 
of the goal, semicircles should be drawn with radii of ten, twelve and 
fifteen feet, for throwing lines. 

The girl may stand at any point outside of, but touching the throwing 
line for her event. The basketball used shall be of standard size and weight. 

The goal may be made either by a clear throw or by bouncing against 
the backboard. 

Five or six throws, as the case may be, shall count as one trial. 



Athletic Contests 115 

Balancing Test : A standard balance beam twelve feet long and two inches 
wide may be used, or a two by four-inch plank set on the two-inch side. 
The length shall be twelve feet. 

There is no time limit in this event but there should be an endeavor 
to meet the requirements promptly, without haste and with perfect poise. 
Two trials are allowed in the balancing events. 

In the first test the girl starts from the center of the beam, walks a 
half turn, and balancing with toes on beam, holding head up and body erect, 
makes deep knee bend, coming to full squat on heels. Rising she completes 
turn, walks forward to end of beam, makes full turn and walks to center 
of beam, the starting point. 

The second test is the same as the first except that the girl must throughout 
the test have a book balanced upon her head. For the sake of uniformity 
this book should be a 12mo (5"x7") book with stiff board covers weigh- 
ing from three-quarters of a pound to one pound. The person giving the 
test should see that the girl's hair is not arranged in such a manner as to 
assist in supporting the book or making the balancing easier. 

The third test is the same as the second except that the girl must keep 
her hands on her hips throughout the test and must make three deep knee 
bends in succession in place of one. 

Running and Catching : At a distance of thirty feet from the starting 
line and parallel to it, stretch a cord ten feet from the ground. 

On the signal the girl runs from the starting line, tosses a basketball or 
a volley-ball over the cord, catches it, and runs back to the starting line. 
Three such trips are made, finishing at the starting line. In case of failure to 
catch the ball, it must be secured, tossed over the cord (either direction) and 
caught before continuing the run. 

The starting line and the cord should both be well away from any wall, 
backstop, or other object, so that neither the contestant nor the ball 
shall touch any obstruction during the run. 

Basketball Throio for Distance: The primary consideration here is 
distance, although the ball should be kept within a fairly well defined area, 
possibly the width of a road or track. Any number of steps shall be 
allowed but tbe thrower must not step over the line in making the throw 
as this counts as one trial. Measuring may be simplified by placing 
markers at the specified distances. 

The "official" basketball should be used. Any style of throw is allowed, 
sidearm or overhand, one or two hand. 

Volley Ball Serve : A volley-ball net or piece of cord shall be stretched 
at a height of eight feet across the center of the playing space. Twenty- 
four feet distant a line shall be drawn on the floor or ground parallel to 
the net. The contestant with volley-ball in hand shall stand facing the net 
and toeing the line with either foot. She tosses the ball with one hand as in 
tennis and strikes it with tbe other hand over the net so that it will fall 
within a square ten by ten feet. This square shall be marked on the 
floor or ground ten feet from the net and at right angles to it. If the 
contestant steps forward over the line before the ball strikes the ground, 
no score is allowed, but it counts as one serve. 



116 Physical Education 

Five or six serves, as the case may be, shall count as one trial. The 
serve may be made either underhand or overhand. 

Tennis Serve : Upon a wall mark a space 13% feet long and 30 inches wide, 
the lower line of the rectangle being 36 inches from the floor or ground. 
A line is drawn on the floor or ground 38 feet from the wall and parallel 
to it. Upon this line is marked a 13% foot space directly opposite the 13% 
foot space on the wall. In making the serve the girl must stand behind this 38 
foot line, but she may not be within the 13% foot space marked on this line. 
The ball may strike the upper line and be good but must clear the lower line. 

This event may be given upon a standard tennis court, and in this case a 
second tennis net must be stretched above the regular net, leaving a space 
of 30 inches between the two nets, the serve being "driven" through this space 
into the service area. This is designed to prevent qualification for this 
event by an easy "lob" into the service area — no real test of ability to serve. 

Four, five or six serves, as the case may be, shall count as one trial. 

Indoor Baseball Throw and Catch : On an indoor or playground diamond 
with 36 foot base-lines and a 30 foot pitcher's box, place a pitcher and three 
basemen. Contestant stands at home. She must catch the ball delivered from 
the pitcher, throw to first and catch the return, throw to second, catch the 
return, throw to third, and catch the return. She thus must catch four throws 
and throw to each of the three bases, giving a possible seven errors. A throw 
by the girl or to her shall be judged as being good if both hands can be 
placed upon it by stretching with either foot on the base. In case of a 
bad throw to her the throw should be repeated. A bad throw by her shall 
be an error. The official 12 inch baseball must be used. 

Twelve Inch Indoor Baseball Throw for Accuracy : Make a target 15 
inches by 24 inches of wood or canvas to represent the area within which a 
"strike" must be thrown. Suspend this target about a foot or two in front 
of a backstop of wire, a fence, or a mat in the gymnasium. The lower edge 
of the target should be 24 inches from, the floor. A strike is any throw 
that hits the target enough to move it at all. (Care must be taken to see that 
the ball hits the target directly and not on the bounce or the rebound.) 

The thrower shall stand facing the target with both feet upon the line 
indicating the distance specified for the event. In delivering the ball, which 
should be the official 12 inch indoor baseball, she may step forward with either 
foot, but her other foot must be up on the line when the ball is thrown. 
Either underhand or overhand delivery shall be allowed. 

Five or six throws, as the case may be, shall count as one trial. 



SCHOOL FESTIVALS 

In spite of the scores of possible subjects, there are only two kinds of 
school festivals ; first, the type in which school time and effort is expended 
for a spectacle or an entertainment, and second, the type in which the festi- 
val is a summary of the daily work in music, in physical education, in 
English, in art, or in history or geography. The first type can only be 
detrimental to school morale ; school time is too precious to be spent in 
amusement. The second type is tremendously valuable in correlating and 
in visualizing the different school subjects. If the festival is made to 
include the entire school, instead of a few star performers ; if the subject is 
one toward which the general school work has been tending, and if the songs, 
the games, the dances and the spoken parts have been developed as part of 
the regular daily work, then the festival has a definite and legitimate claim 
to be considered as an educational project. 

SUGGESTED FESTIVAL OUTLINES 

I. Old King Cole : For an elementary and primary school, of two or 
three hundred children. The stage is the school yard or athletic field, 
an open grassy stretch, preferably with trees ; at the side the audience is 
seated. At the left center is a rustic throne prepared for Old King Cole. 

The festival begins with the entrance of groups of children from various 
directions, gathering on the green to watch for King Cole and his train, 
who are expected to pass through the village. While the children wait, 
they play various suitable games, such as Round and Round the Village, 
London Bridge, Three Dukes, Sally Waters, etc. 

Presently one- child points out the approach of the royal party, coming 
from the right. King Cole is riding on a gaily decked pony or donkey, 
followed by the various characters in Mother Goose, and by children in 
simple white dresses. The waiting children separate, leaving a passage 
for the royal procession, which halts between the lines of welcoming 
subjects.. When the king sees the throne prepared for him, he decides to 
rest and view the children's games. His pages assist him to dismount, and 
group themselves, with his followers, around his throne. The king calls 
for his pipe and his bowl, in succession, brought by pages ; his "fiddlers 
three" can be used to supply music for the games which are to follow. 
The suggested games and dances are only a few of the many suitable ones 
for a program of this type. 

1. Singing games ; Pussy Cat ; Sing a Song o' Sixpence ; Hickory, Dickory, 
Dock ; Little Jack Horner ; The Circus ; Children's Polka ; Bean Porridge. 

2. Dances ; Swedish Ring ; Seven Jumps ; Dan Tucker ; Sir Roger de 
Coverley (Virginia Reel) ; Pop Goes the Weasel; Irish Long Dance; Scotch 
Reel ; Comin' Through the Rye. 

3. Boys as clowns, for tumbling acts ; atheletic events, such as jumping, 
throwing, etc., can be performed for the amusement of the king. 

4. Maypole Dances. 

5. "Daffy-down-dilly," in crepe paper costumes ; folk dance by little girls. 



118 Physical Education 

6. Wee Willie Winkie, in night-gown and with bell for curfew, comes 
to send children to bed ; children, singing, follow him off to right ; king and 
his train exit to left. 

II. Health Festival : — The Court of Common-Sense. 

The Queen of Health is on a visit to King Common-Sense, who is giving 
a festival in her honor. Entrance procession of King and Queen, with 
pages, heralds and subjects. 

Suggested games and dances ; Jolly Miller, Brownie Polka, The Spielman, 
Ring Dance, Seven Jumps, Nuts in May, etc. 

Enter witch Ignorance, who beckons, one by one, the Grimy-Joes, in 
dirty overalls (Pop Goes the Weasel danced by them); Pickles; Frying- 
pan ; Coffee-pot, each with characteristic pantomime or dance. The children 
are driven to the rear of the stage by the intruders. 

The Queen of Health appeals to heralds to summon her guard to drive 
off the followers of Ignorance. Then appear in succession : 

1. Fresh Air Fairies. 

2. Soap Spirits ; Tooth Brush Brigade drill. 

3. Exercise Boys, in scout uniform or gymnasium suits ; these do drill or 
stunts. 

4. Lads of laughter, clowns, with grotesque stunts. 

5. Duet, song or dance ; Minnie Spinach and Charlie Carrot. 

6. Lettuce Lassies; group dance. Green crepe paper skirts, very ruffled. 
As each of these of the Health Queen's guard presents his contribution, 

the forces of Ignorance withdraw further to the rear. As the program is 
about to end, the herald reads the Queen's proclamation — the Health Chores, 
or whatever health rules have been adopted by the school. 

Finale ; all the cast join in some simple circle dance, such as the i>ench 
May, and the program should be closed with the school song. 

III. Under The Stars And Stripes 
a festival op citizenship 

Raised platform at center back of stage; flat space in front for dancers. 
Chorus grouped at side. 

As the group representing each nation enters, the leader presents to 
Uncle Sam a small national flag or the colors of the nation represented. 

Enter Herald ; Columbia ; Uncle Sam, preceded by three flfe-and-drummer 
boys in scout costume. Columbia sits on a low bench in the center of the 
raised platform, Uncle Sam stands at her right ; scouts in rear. 

1. Prologue — Columbia comes forward. 

Whenever we think of our country's greatness, its power and wealth, we 
remember those who crossed the seas in that far yesterday when this 
mighty land was but a dream. We remember, too, those later pilgrims 
whose eager hopes have led them to the feet of liberty. 

It is for them that here today we hold high festival together. From 
many lands they came, seeking freedom for themselves, but also bearing 
gracious gifts of courage, love, and beauty which they have woven into the 
tapestry of the Nation. 



School Festivals 119 

From the heroic past there comes to you at this hour those daring lovers 
of great liberty who have built the young republic. 

(From outside comes the last verse of "America, The Beautiful." 
"O beautiful for patriot's dreams," etc. 

2. Herald reads from his scroll : 

First there come the forest people ; 

Scattered far have been their nation, 

Felled their forest pines and oak trees, 

But their bravery and courage, 

True and lofty aspirations, 

May our country hold forever. 
Enter chief, followed by council ; bring gift of wampum to Uncle Sam. 
Tribe holds ceremonial ; "War Dance ;" then the Indians stand on opposite 
wing from chorus. Indian Song : "From the Land of the Sky-Blue Water." 

3. Herald : Far across the pathless ocean. 

Led by hopes of high adventure. 
Bringing love of life and beauty 
Came the bold and daring Spaniard. 
Enter group of Spanish peasants ; leader presents flag or colors to Uncle 
Sam. Spanish peasant dance. Chorus siugs Spanish ballad "La Cachuca." 

4. Herald : Little Holland's sturdy settlers 

Bringing valor, wisdom, patience, 
Builded well a sure foundation 
For this nation of the future. 
Dutch group enters ; wooden shoe dance. Chorus sings Dutch ballad : 
"Song of the Wooden Shoon." 

5. Herald : Sunny France has sent brave spirits 

Bringing love of home and country 
Willing hands and dauntless courage. 
Enter French peasants ; French May Dance. French National Hymn : 
"La Marseillaise." 

6. Herald : Hail the shamrock, rose and thistle ! 

Mother country, Nation-builder, 

Champion of Law and Justice, 

Honor to thy sons and daughters 

Who through hardship, hunger, danger. 

Never doubted, never faltered, 

Till their vision saw fulfilment, 

From a wilderness, a nation. 
Enter dancers in national costumes ; Irish Reel ; Highland Schottische : Sir 
Roger de Coverley. Chorus sings ballads of the United Kingdom : "O dear, 
What can the Matter Be." "The Minstrel Boy," and "The Blue Bells of 
Scotland." 

7. Herald : Music, dancing, love and laughter, 

Happy hearts and youth eternal. 
Love of life and joy and beauty 
Children of Italia bring us. 
Group of Italian musicians, guitars slung with gay ribbons around their 
necks. Dance, Tarantella : Chorus sing Italian street song, "Santa Lucia." 



120 Physical Education 

Herald : Children of the far-off Northland, 

Sturdy, faithful, true and tender, 

Poets, sages, dreamers, workers, 

Scandinavia, we greet thee. 
Group of Norwegian peasants in national dance ; Chorus sings national 
anthem, "A Psalm of Peace." 

9. Herald : Glorious Russia, mighty nation, 

Through the ages held in bondage, 

Welcome, latest-born republic, 

Sacrificing all for freedom ! 
Russian Cossack dance ; Russian Folk Song, "Bereza Tree." 
Uncle Sam comes forward, holding the flags of the nations. 
Uncle Sam : From the distant ends of nowhere, 

Many men of many races 

Have come seeking what they dreamed of. 

Liberty, a torch before them 

Raised their minds above the market, 

Waked the mighty souls within them, 

Stirred their hearts with noble passion, 

Gave their souls a clearer vision. 

Thus the folk shall be united 

For the shaping of the future. 

Bring your gifts, oh ancient peoples, 

One and all be they devoted 

To Law, Liberty and Service ! 

This your vision of the future, 

This the thing ye stand or die for. 

From the hearts of a free people, 

From the lips of me, their spokesman, 

I foretell the thing that shall be ; 

Never more among the nations 

Shall we suffer war for plunder ; 

Fight we shall, if Heaven wills it, 

To maintain among the nations 

Ancient Law and general Freedom. 

But the fighting of the future 

Shall be battles of the spirit, 

For the service of all peoples, 

For relief of the down-trodden, 

For the healing ancient sorrows. 

Lo. the Stars and Stripes above us 

Shine for Freedom, Law and Service, 

Mark the pathway of the Future ! 

American flag unfurled ; audience, chorus and dancers join in first verse 
of. the Star-Spangled Banner. 



REFERENCES 

1. Bancroft, Jessie ; Games for School, Home Playground and Gymnasium ; 
Macmillan. 

2. Michigan Course of Study in Physical Education ; Department of 
Education, Lansing, Michigan. 

3. Health by Stunts ; Pearl and Brown. Macmillan, New York. 

4. Badge Tests, Girls' and Boys' edition, Playground and Recreation 
Association of America, 354 Madison Avenue, New York City. 

5. Crampton ; The Folk Dance Book ; The Second Folk Dance Book ; 
A. S. Barnes, New York. 

6. Burchenal ; Folk Dances and Singing Games ; Schirmer, New York. 

7. Clark ; Physical Education for Elementary Schools ; Sanborn, New 
York. 

8. Halsey and Skarstrom ; Schoolroom Gymnastic Lessons. 

9. Sperling ; The Playground Book ; A. S. Barnes, New York. 

10. Mother Goose Melodies. Published by Hinds, Noble & Eldridge, New 
York. 



INDEX 



A Page 
All Up Relay 87 

Athletic Badge Test 110, 112 

Automobile Race 67 

B 
Badge Test 106 

Balancing Test 115 

Ball: 

Basketball; Goal Throw 114 

Distance Throw 115 

Bat Ball 107 

Dodge Ball 88 

End Ball 99 

Long Ball 88 

Progressive Dodge Ball 88 

Touch Ball 77 

Soccer' Dodge Ball 99 

Volley Ball 10S 

Bean Porridge Hot 57 

Beast, Bird or Fish 67 

Blackboard Relay 76 

Bird Catcher 56 

Bowling 87 

Bridge of Avignon 42 

Brownies' Party 31 

Bull Frog Relay 68 

C 

Call Ball 68 

Captain Jenks 93 

Cat and Mice 16 

Center Base 68 

Children's Minuet 57 

Christmas Toys 14 

Christmas Tree Decorating 30 

Circus, the : 

Story-Play 15 

Singing Game 43 

Circle Tag 76 

Cleaning House 32 

Columbus Discovers America 12 

Crested Hen 70 

D 

Did You Ever See a Lassie? 37 

Dodge Ball SS 

Dozen Ways of Getting There 98 

Drop the Handkerchief 16 

Ducks Fly 56 

Dutch Dance 90 

E 
End Ball 99 

Eraser Relay : 

Number One 34 

Number Two (more difficult) 56 



Page 

Eskimo Life 15 

Exchange Tag 56 

F 

Farmer in the Dell 18 

Festivals : 

Health Festival 118 

Old King Cole 117 

Under the Stars and Stripes__118 

Finger Circle Relay 55 

Fire Engines 12 

First of May 34 

Flying Dutchman 68 

Fish Net 68 

Follow the Leader 56 

Fox and Squirrel 17 

Four All Round 76 

French Blind Man's Buff 77 

French May Dance 71 

Frog Went A-Courting 23 

G 

Gathering Vegetables 29 

Gathering Wood for Fire 13 

Geography Relay 98 

Goal Throw, Basketball 114 

Going to Jerusalem : 

Number One 56 

Number Two 87 

Good Morning 34 

Grocery Store 87 

Gustaff's Skoal 72 

Gymnastic Lessons, General 
Plan of 47 

H 

Have You Seen My Sheep? 17 

Hawk and Dove 33 

Hey. Diddle. Diddle 27 

Hickory. Dickory, Dock 24 

Highland Schottische 89 

History Relay 98 

Hopping Relay 34 

Horse and Rider 87 

Hound and Rabbit 34 

How Animals Get Ready for 

Winter 13 

Hunting 25 

I 

Indian War Dance 70 

Imitative Activities 32 

Indoor Baseball Throw and Catch_116 
Indoor Baseball Throw for ac- 
curacy 116 

Initial Tag 76 



124 



Index 



Page 

Irish Long Dance 80 

Itiskit, Itasket 18 

I Spy 55 

I Went to Visit a Friend One Day_ 21 

J 

Jack o' lantern (one) 13 

Jack o' lantern (two) 30 

Jenny Jones 40 

Jolly is the Miller 59 

Jump the Brook 34 

Jump the Fence 34 

K 
Kick Pin 99 

L 

Lame Fox 68 

Land of Cotton, The 80 

Last Couple Out 76 

Last Man 86 

Lawn Mowing 32 

Little Pony, The 43 

Little Sally Waters 19 

London Bridge 22 

Long Ball 88 

Looby Loo 26 

M 

Making a Garden 15 

Magic Carpet, The 17 

May Pole Dance 91 

Mazoo 36 

Meet at the Switch 34 

Members of the Fire Department- 31 

Merry-Go-Round, The 80 

Minuet : 

Children's 57 

1812 93 

Modes of Travel 31 

Morris Dance 90 

Mother, May We Go Out to Play? 57 

Moving Day 31 

Mowing Lawn 32 

Muffin Man 24 

My Son John 25 

N 

Newcomb - 87, 109 

Nixie Polka 61 

Nose and Toe Tag 98 

Numbers Change 34 

Nuts in May 39 

O 

Oats, Peas, Beans and Barley 37 

Odd and Even _1 87 

Old Dan Tucker 102 

Old Roger is Dead 38 

On a Farm 29 

Overhead Relay 35 



P Page 
Partner Tag 75 

Picking Apples 12 

Playing in the Wind 12 

Playing With Leaves 29 

Poison Snake 56 

Potato Race 100, 114 

Posture Tag 67 

Pop Goes the Weasel 80 

Prisoners' Base 88 

Progressive Dodge Ball 88 

Pussy-Cat, Pussy-Cat 42 

Putting in Coal- 13 

R 
Rabbit in the Hollow 35 

Relay Races : 

All Up Relay 114 

Blackboard Relay 76 

Bull Frog Relay 68 

Dozen Ways of Getting There 98 

Eraser Relay 34, 56 

Finger Circle Relay 55 

Geography Relay 98 

Grocery Store 87 

History Relay 98 

Hopping Relay 34 

Horse and Rider 87 

Overhead Relay 35 

Relief Exercises 46, 105 

Rockabye Baby 28 

Roman Soldiers 39 

Round and Round the Village 21 

Rural Praygrounds : 

Run for Your Supper 16 

Running and Catching 115 

S 

Sailor's Hornpipe 100 

Sally Waters 19 

Santa Claus : 

One (story play) 14 

Two (story play) 30 

Santa Claus' Visit :___ 30 

Schoolroom Basketball 98 

See-Saw 26 

Seven Jumps 60 

Shoemakers' Dance 27 

Shoemaker and Elves. The 32 

Sheep, Sheep, Come Home 17 

Simon Says 76 

Sing-A-Song-A-Sixpence 62 

Slap Jack 16 

Snail, The 19 

Snowman, The 14 

Soccer Dodge Ball 99 

Speilman, The 62 

Square Dance 103 

Squat Tag 35 

Squirrel and Fox 17 

Squirrel and Nut 16 



Index 



125 



Page 

Squirrel iu Trees 16 

Stealing Partners 93 

Stealing Steps 56 

Stone 17 

Stride Ball 87 

Swedish Ring Dance 44 

T 
Tag: 

Circle Tag 76 

Initial Tag 76 

Nose and Toe Tag 98 

Partner Tag 75 

Posture Tag 67 

Squat Tag 35 

Target Throw 76 

Teacher and Class 67 

Telegram 77 

Tennis Serve 116 

Thanksgiving Pies 13 

Three Deep 77 



Page 
Three Dukes 37 

Throw, Basketball, distance 115 

Touch Ball 77 

Twelve O'clock at Night 35 

V 

Vineyard Frolic 78 

Virginia Reel 102 

A 7 is-a-Vis 77 

Volley Ball 98 

Volley Ball Serve 115 

W 

Washing Clothes 29 

Water Sprite 18 

Weather-Vane 68 

Weekly Program 8 

Y 
Yankee Doodle 60 



UNIVERSITY OF N.C. AT CHAPEL HILL 




00034036935 



FOR USE ONLY IN 
THE NORTH CAROLINA COLLEC 



Form No. A-368, Rev. 8/95